After struggling over control of an experimental time machine in an abandoned industrial complex,
both RED and BLU mercenaries get warped back into the middle ages with a broken time machine and none of their
weapons. After calling a fragile truce, both sides agree to set up camps on the outskirts of the "Crash" zone,
and scourge for tools to repair the machine. Thankfully they did bring their personal, on-hand-as-required-by-contract
Australium with them, so all they need is to make rudimentary power (via windmills and other old machines) to get
back to their own time. However, both sides, being the plotting types, also collect/forge their own rudimentary
weapons, with the plan to ambush the other team when the time comes to take the machine to get home.
Alright, it's in Beta, so constructive criticism on both detailing and gameplay would be appreciated.
Download Here! Current version: Beta 1