Nom Nom Nom: Tf2 Update January 13, 2010 - Nom Nom Nom

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Tf2 Update January 13, 2010

#41 User is offline   Necro Icon

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Posted January 15 2010 - 02:34 AM

View PostLemming, on January 13 2010 - 07:19 PM, said:

- Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt.


Damn. I'd rather lose my secondary weapon to be able to survive my bloody taunt kills.
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#42 User is offline   FlyingHat Icon

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Posted January 15 2010 - 03:14 AM

http://www.nerfnow.com/comic/image/236

Oh goodness that was good.

#43 User is offline   QuaintHazard Icon

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Posted January 15 2010 - 06:45 PM

I'm a bit annoyed that the Dead Ringer can gib now, because it was my sure way to know. Now I'm going to have to keep checking the scoreboard in game to see if they actually died....bah humbug.

View PostLimeyFTW, on January 14 2010 - 07:14 PM, said:

I did some medic taunt kills in-game earlier, And i'm really upset that the kill icon isn't different, it's just the same old ubersaw kill sign :unsure:
I completely agree, that was the first thing I noticed. At least a blood splatter or something on the icon would make it different.
Nice taunt kill for snipers though....free 50% and a bonus kill! Yay!
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#44 User is offline   Pixel Icon

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Posted January 15 2010 - 09:49 PM

- Fixed Sniper rifle not penetrating friendlies.

So I can finally headshot people even though my team keeps walking in front of me? THIS IS A GOOD DAY.
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#45 User is offline   Aelinos Icon

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Posted January 17 2010 - 10:05 PM

View PostQuaintHazard, on January 15 2010 - 01:45 PM, said:

I'm a bit annoyed that the Dead Ringer can gib now, because it was my sure way to know. Now I'm going to have to keep checking the scoreboard in game to see if they actually died....bah humbug.

I agree with these sentiments. Now if I'm fighting Lamby, he actually has a good chance to live ... I feel like the Dead Ringer might be OP now ...
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