Nom Nom Nom: Tf2 Update January 27, 2010 - Nom Nom Nom

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Tf2 Update January 27, 2010 Team Fortress 2 Update Released

#1 User is online   Scare Icon

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Posted January 28 2010 - 01:22 AM

Team Fortress 2
  • Added 3 new hats that can be worn by any class
    • Towering Pillar of Hats
    • Noble Amassment of Hats
    • Modest Pile of Hat

  • Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
  • Added "Edit Loadout" button to the class menu
  • Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
  • Fixed Snipers being able to shoot enemies through gates
  • Fixed Linux servers not properly reconnecting to Steam when they lose their connection
  • Fixed stickies being destructible before they're stuck to something
  • Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
  • Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
  • Fixed player health panels sometimes using the wrong animations for buffed or low health values
  • Updated the net_showevents convar to be marked as a cheat
  • Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
  • Updated Italian localization strings
  • Updated the custom TF2 fonts with Polish characters
  • Updated CP_Gorge
    • Added more cover outside of the initial BLU spawn area
    • Added a forward spawn for the BLU team after Cap1 is captured
    • Added another access point to the upper level from the front of the RED base
    • Added more cover in the room just before Cap2
    • Decreased RED team's respawn time while they own Cap1
    • Fixed a few areas where players would sometimes become stuck


Community requests
  • Added new options for the Invade CTF game mode flag. Default is 1
    • 0 : No neutral time
    • 1 : Flag goes neutral in 30 seconds (current behavior)
    • 2 : Flag goes neutral in 1/2 the return time

  • Added scoring choice for the Invade CTF game mode. Default is 0
    • 0 : Increment score (current behavior)
    • 1 : Increment capture count

  • Added new inputs to item_teamflag
    • ForceDrop : Force the flag to be dropped if it's being carried by a player
    • ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
    • SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base

  • Added new output to item_teamflag
    • OnTouchSameTeam : Sent when the flag is touched by a player on the same team

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#2 User is offline   Lightning Icon

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Posted January 28 2010 - 01:34 AM

Yay 3 new hats for us to add to em
Current TF2 Hats:
Mining Light(Engineer)
Stainless Pot(Soldier) (As of 9/2/09 Removed By Valve, Along with my Soldier Medal mysteriously vanished)
Backbiter's Billycock (Spy)
Camera Beard (Spy) 12/21/09
Brigade Helm (Pyro) 1/6/10
Officer's Ushanka(Heavy) 1/26/10
Tyrant's Helm (Soldier) 3/15/10
Triboniophorus Tyrannus aka. Brainslug's retarded cousin (Pyro) 3/19/10
Otolaryngologist's Mirror (Medic) 3/28/10
Master's Yellow Belt (Sniper) 4/9/10
Glengarry Bonnet (Demoman) 4/10/10
Physician's Procedure Mask(Medic) 5/13/10
Bonk Helm (Scout) 7/11/10
Gentlemen's Gatsby (Medic) 7/17/10
Heavy Duty Rag (Heavy) 7/28/10

#3 User is offline   Phantom Trout Icon

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Posted January 28 2010 - 01:38 AM

It's about time the Heavy got a bowler he can wear. He's obviously the most sophisticated out of all of the classes.

#4 User is offline   Auradragon Icon

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Posted January 28 2010 - 01:42 AM

Lemme guess... the hats are:
Two Hats on top of each other
Three Hats on top of each other
Four hats on top of each other

That will be awesome to see XD can anyone get a vid or pics?
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Spoiler

#5 User is offline   QuaintHazard Icon

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Posted January 28 2010 - 01:44 AM

Piles of hats? Amazing.
I wonder how rare they'll be though compared to the rest.
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Current Hat/Misc List (My Backpack is linked):
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#6 User is offline   Sedrtis Icon

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Posted January 28 2010 - 01:46 AM

Posted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Here we go
(stole them off http://www.tf2items.com/allitems.php )
Clouds weep o'er earth
Thunderbolts crack the heavens
You just lost the game.

#7 User is offline   Auradragon Icon

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Posted January 28 2010 - 01:48 AM

View PostSedrtis, on January 27 2010 - 05:46 PM, said:

Posted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Here we go
(stole them off http://www.tf2items.com/allitems.php )

Thanks =D
"Live in Fantasy, Vacation in Reality." -Me
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And now for your daily dose of aggravation:
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#8 User is offline   Sedrtis Icon

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Posted January 28 2010 - 01:49 AM

Found a video as well.

Clouds weep o'er earth
Thunderbolts crack the heavens
You just lost the game.

#9 User is offline   QuaintHazard Icon

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Posted January 28 2010 - 02:00 AM

View PostSedrtis, on January 27 2010 - 07:46 PM, said:

Posted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Here we go
(stole them off http://www.tf2items.com/allitems.php )
There's a grenade token in the giant list? O.o
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Downloading problems while waiting to play on the Nom-Nom-Nom Server?
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Current Hat/Misc List (My Backpack is linked):
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#10 User is offline   Pwnacus Maximus Icon

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Posted January 28 2010 - 03:19 AM

You can also craft them randomly. :o I WILL HAEV A TOWER OF HATTES.
List of hats that I have:
Ye Olde Bakers Boy
Brigade Helm
Pyro's Beanie
Noble Amassment of Hats
Vintage Tyrolean

#11 User is offline   Mahbonk Icon

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Posted January 28 2010 - 03:29 AM

I want the hat tower : D
My Backpack
Class hats
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Promo hats
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#12 User is offline   Shiba Icon

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Posted January 28 2010 - 04:30 AM

What does Gorge need a forwarded blu spawn for?
Medic on strike. No healz till morale improves.

#13 User is online   ratty Icon

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Posted January 28 2010 - 04:45 AM

I'm happy about this one, unless its a lie.

Quote

Fixed Linux servers not properly reconnecting to Steam when they lose their connection


#14 User is offline   Axel Icon

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Posted January 28 2010 - 07:30 AM

View PostShiba, on January 27 2010 - 08:30 PM, said:

What does Gorge need a forwarded blu spawn for?

I would assume it's because that, unless you've got an offensive engie base setup and properly defended, it's a very long walk to the second point only to die to whatever defenses they've got up.
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10:59 PM - Zetsubou Sensei: ah hahaha
10:59 PM - Zetsubou Sensei: no really, quess is freakin awesome
11:00 PM - Zetsubou Sensei: I MEAN QUENN
11:00 PM - Zetsubou Sensei: SHIT
11:00 PM - Axel: Quess?
11:00 PM - Zetsubou Sensei: QUEEN
11:00 PM - Axel: Who the fuck is quess?

#15 User is offline   Shiba Icon

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Posted January 28 2010 - 09:27 AM

View PostAxel, on January 27 2010 - 09:30 PM, said:

View PostShiba, on January 27 2010 - 08:30 PM, said:

What does Gorge need a forwarded blu spawn for?

I would assume it's because that, unless you've got an offensive engie base setup and properly defended, it's a very long walk to the second point only to die to whatever defenses they've got up.

pffft, its such a small map already, I just dont see the point.
Medic on strike. No healz till morale improves.

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Posted January 28 2010 - 11:58 AM

View PostScare, on January 28 2010 - 01:22 AM, said:

Team Fortress 2
Fixed Snipers being able to shoot enemies through gates
Fixed stickies being destructible before they're stuck to something
Updated CP_Gorge

- Yeah, I was expecting that.
- -Pro-Demo's are gonna rage. Demo-spam haters are gonna love it.
- Hmmm . . . interesting changes.
'Smither', like 'smiler', but with a 'the' in it.

#17 User is offline   Kamikaze Icon

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Posted January 28 2010 - 12:04 PM

View PostSmyther, on January 28 2010 - 11:58 AM, said:

View PostScare, on January 28 2010 - 01:22 AM, said:

Team Fortress 2
Fixed Snipers being able to shoot enemies through gates
Fixed stickies being destructible before they're stuck to something
Updated CP_Gorge


- -Pro-Demo's are gonna rage. Demo-spam haters are gonna love it.


That actually means that they can not be destroyed in the air, the demo can still explode them in the air, but the enemy can not destroy them until they hit a surface.
*\o/*

#18 User is offline   Pwnacus Maximus Icon

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Posted January 28 2010 - 08:56 PM

By the way, the 2nd largest gentlemannely hatte pile is made of winnage. the third one looks 'tarded with that silly boater.
List of hats that I have:
Ye Olde Bakers Boy
Brigade Helm
Pyro's Beanie
Noble Amassment of Hats
Vintage Tyrolean

#19 User is offline   Heartlesskev Icon

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Posted January 28 2010 - 09:28 PM

eh.
love the hats equally

but i hate the idea that a class specific hat can now craft these hats.

i mean take the spy hats
2 which gave you 1/2 chance that you get what you want
now with 3 new hats
1/5...
and for the rest is 1/6
so idk, i guess it just increased the odds of getting a hat you don`t really want, less you aren`t picky and jsut want any hat.
i mean i would be pissed if a class specific hat came to be the 3rd place winner hat :/
IMO at least.
THE USHANKA...IT WILL BE MINE!! >:3

My Tf2 hats:
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-Bonk Helm
-Triboniophorus tyrannus
-Prussian Picklehaube
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Second Account:
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-Bloke`s Bucket Hat
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Posted January 28 2010 - 10:01 PM

The name "Modest Pile of Hat" amuses me.
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