Tf2 Update February 2/3/2010
#1
Posted February 03 2010 - 10:43 PM
Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
Added new Highlander mode.
- 9 players allowed per team.
- Restricts each team to 1 of each class.
- Use mp_highlander (0/1) to toggle off/on: default is 0
Added "bots" to the server's sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit.
- Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start.
- Improved clipping to prevent people from getting out of the map.
- Optimized the map for better performance.
#4
Posted February 03 2010 - 11:15 PM
"You have 69 games. Never buy anymore." - Vide0G☆m3r
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#9
Posted February 04 2010 - 03:12 AM
Deathborn668, on February 03 2010 - 06:48 PM, said:
I even Google'd it and all I could find was that it was originally a mod and it's apparently "the greatest thing ever". Not exactly descriptive.
So you get a team with 1 player per class.
Or maybe you don't get the reference, "There can be only one" was from the movie Highlander.
#10
Posted February 04 2010 - 03:34 AM
ratty, on February 03 2010 - 09:12 PM, said:
Deathborn668, on February 03 2010 - 06:48 PM, said:
I even Google'd it and all I could find was that it was originally a mod and it's apparently "the greatest thing ever". Not exactly descriptive.
So you get a team with 1 player per class.
Or maybe you don't get the reference, "There can be only one" was from the movie Highlander.
It would be cool if this could be implemented on a 18 player server....maybe eggs if cupcake gets that up.

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#11
Posted February 04 2010 - 05:07 AM
#15
Posted February 04 2010 - 06:55 AM
QuaintHazard, on February 03 2010 - 07:34 PM, said:
ratty, on February 03 2010 - 09:12 PM, said:
Deathborn668, on February 03 2010 - 06:48 PM, said:
I even Google'd it and all I could find was that it was originally a mod and it's apparently "the greatest thing ever". Not exactly descriptive.
So you get a team with 1 player per class.
Or maybe you don't get the reference, "There can be only one" was from the movie Highlander.
It would be cool if this could be implemented on a 18 player server....maybe eggs if cupcake gets that up.
Not a bad idea, Eggs being the Highlander server from now on.
#16
Posted February 04 2010 - 11:20 PM
Fixed a client crash during the localization of item names.
Fixed a client crash caused by selecting Random in the class selection and then clicked on "Edit Loadout"
scout:
Soldier:
Pyro:
Demo:
Heavy:
Engie: Mining Light,
Sniper:
Medic:
Spy:
#17
Posted February 04 2010 - 11:27 PM
#18
Posted February 04 2010 - 11:39 PM
#19
Posted February 05 2010 - 12:54 AM
QuaintHazard, on February 03 2010 - 07:34 PM, said:
ratty, on February 03 2010 - 09:12 PM, said:
Deathborn668, on February 03 2010 - 06:48 PM, said:
I even Google'd it and all I could find was that it was originally a mod and it's apparently "the greatest thing ever". Not exactly descriptive.
So you get a team with 1 player per class.
Or maybe you don't get the reference, "There can be only one" was from the movie Highlander.
It would be cool if this could be implemented on a 18 player server....maybe eggs if cupcake gets that up.
Not a bad idea, Eggs being the Highlander server from now on.
If you hear this, Cupcake, I beg you not. :<
#20
Posted February 05 2010 - 04:36 AM

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