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Pl_Redship Map suggestion.

#1 User is offline   RickAstley Icon

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Posted July 28 2010 - 05:04 PM

It's an amazingly well-made payload map with mini-objectives and a sentry cart.

Watch the video...

Download: http://forums.tf2map...read.php?t=8349
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#2 User is offline   emeraldscorpion90 Icon

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Posted July 28 2010 - 05:44 PM

The search bar is your friend.
http://forums.nom-no...__1&#entry45313
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#3 User is offline   Beehive Icon

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Posted July 28 2010 - 05:47 PM

Nice map, Very creative
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#4 User is online   ratty Icon

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Posted July 28 2010 - 06:57 PM

We had that on for awhile, the map maker was here too. It was just way way too confusing of a map.

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Posted July 28 2010 - 10:16 PM

I liked the map, it was well made with a lot of variety, but I think that all in all it was too ambitious. Many people did not know what the objectives were and spent much of their time wandering aimlessly until an enemy killed them. I did like how in the background a big starship would warp in periodically.
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#6 User is offline   Gadgeteer Icon

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Posted July 29 2010 - 01:26 AM

Just from the video the map looks visually amazing. I love how the entire map tells a story-a rather intricate one at that. The big problem is the very same thing that defines it: complexity. This map has a high learning curve, requiring each team to be organized to a certain extent. Baring certain exceptions, this does not happen on a public server. Giving the players too much freedom, even with a large amount of hinting, results in a lot of lost players. Think of it this way: its pl_Steel.

I do like some of the ideas he had. I'm especially fond of the destructibles and the second stage where RED defends. I think removing the secondary objectives in favor of just pushing the cart would be a good first step.
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#7 User is offline   HatTheTurtle Icon

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Posted July 29 2010 - 02:53 AM

This map wasn't so bad if you've watched the video, but if you're playing for the first time, with no idea what the map's about, it's pretty confusing, especially since a lot of the textures used aren't the norm, so sometimes it's hard to tell what's a door and what's just decal, what I can shoot and what I can't, etc etc. It's fun, just you need to know what the map's about before playing it.

On a sidenote, damn that super sentry was overpowered, even when he removed the ability to upgrade it. It pretty much forced the defending team to stay away from the cart until a spy could sap the sentry, and forced the offensive team to always keep an engi near the cart.
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#8 User is online   K2 like a boss Icon

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Posted July 29 2010 - 04:18 AM

i wonder if u can move the super sentrys
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#9 User is online   ratty Icon

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Posted July 29 2010 - 04:25 AM

I don't know, but probably not, it was part of the cart and didn't really have an "owner".

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