It's an amazingly well-made payload map with mini-objectives and a sentry cart.
Watch the video...
Download: http://forums.tf2map...read.php?t=8349
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Pl_Redship Map suggestion.
#1
Posted July 28 2010 - 05:04 PM

SteamID: ratm_arm
Steam Name: Rick Astley [EHCB]
Last.fm: http://www.last.fm/user/Vithon
Backpack: http://tf2b.com/?id=Vithon
#2
Posted July 28 2010 - 05:44 PM
#5
Posted July 28 2010 - 10:16 PM
I liked the map, it was well made with a lot of variety, but I think that all in all it was too ambitious. Many people did not know what the objectives were and spent much of their time wandering aimlessly until an enemy killed them. I did like how in the background a big starship would warp in periodically.
#6
Posted July 29 2010 - 01:26 AM
Just from the video the map looks visually amazing. I love how the entire map tells a story-a rather intricate one at that. The big problem is the very same thing that defines it: complexity. This map has a high learning curve, requiring each team to be organized to a certain extent. Baring certain exceptions, this does not happen on a public server. Giving the players too much freedom, even with a large amount of hinting, results in a lot of lost players. Think of it this way: its pl_Steel.
I do like some of the ideas he had. I'm especially fond of the destructibles and the second stage where RED defends. I think removing the secondary objectives in favor of just pushing the cart would be a good first step.
I do like some of the ideas he had. I'm especially fond of the destructibles and the second stage where RED defends. I think removing the secondary objectives in favor of just pushing the cart would be a good first step.
There is nothing wrong with making mistakes. Use them to your advantage and learn from them.
#7
Posted July 29 2010 - 02:53 AM
This map wasn't so bad if you've watched the video, but if you're playing for the first time, with no idea what the map's about, it's pretty confusing, especially since a lot of the textures used aren't the norm, so sometimes it's hard to tell what's a door and what's just decal, what I can shoot and what I can't, etc etc. It's fun, just you need to know what the map's about before playing it.
On a sidenote, damn that super sentry was overpowered, even when he removed the ability to upgrade it. It pretty much forced the defending team to stay away from the cart until a spy could sap the sentry, and forced the offensive team to always keep an engi near the cart.
On a sidenote, damn that super sentry was overpowered, even when he removed the ability to upgrade it. It pretty much forced the defending team to stay away from the cart until a spy could sap the sentry, and forced the offensive team to always keep an engi near the cart.
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