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Found 26 results

  1. Size is ~65mb RIP "SKOOOR" 2015-2015
  2. ~135 MB New map and gamemode!
  3. Aaaaaand EOTL crate added
  4. The removing of sentry ammo is a pretty elegant way of fixing that problem.
  5. tl;dr get to farming those old spells and costume pieces
  6. Update is ~50MB
  7. Update is ~75MB Saxxy winners have also been announced.
  8. Size is 188.2 Mb Looking like this update breaks sourcemod so you'll have to wait a bit for an update to that. 'bout time on that aspect texture update Also, Asteroid's been detailed (on the outside, at least)
  9. That mp_spectators_restricted sounds like a great way to prevent teamstacking.
  10. 84: Killstreak Stickybomb Kit Killstreak Direct Hit Kit Killstreak Huntsman Kit Killstreak Backburner Kit Killstreak Backscatter Kit Killstreak Kritzkreig Kit Killstreak Ambassador Kit Killstreak Frontier Justice Kit 85: Air Strike Strangifier Classic Strangifier Manmelter Strangifier Vaccinator Strangifier Strange Part: Robot Scout Kills Strange Part: Taunting Player Kills Strange Part: Buildings Destroyed Anger Strangifier Apparition's Aspect Strangifier Widowmaker Strangifier
  11. Team Fortress 2 Update Released June 18, 2014 - TF2 Team Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Love & War Update Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update Partner Taunts can now be performed with the opposing team Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time Taunts are no longer equipped in the Action Slot Pressing the Taunt key in game now brings up the new Taunt Selection menu Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt Mann Co. Store Added 15 new taunts and a taunt bundle Added 5 new weapons and a weapon bundle Added 44 new cosmetics and a cosmetic bundle Added "Taunt" category into the store Added Mann Co. Stockpile Crate Key The "Hats" and "Misc" categories have been merged into "Cosmetics" Items Added the Mann Co. Stockpile Crate to the droplistEach Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt Updated Mann Co. Crates to display which Unusual Series they can potentially output Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange. Added crafting recipes for newly added weapons Added Killstreak Kits to MvM for newly added weapons Added OzFortress Season 11 tournament medals Weapon changes and updates With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets The Bushwacka can no longer randomly crit All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. Updated Loch-n-Load reload animation Sentry bullets are now affected by damage falloff outside of sentry scan range Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's Misc Changes Updated the Halloween holiday to automatically be enabled when the server runs an _event map Added a check to prevent achievement announcement spam Converted several weapon models to use the c_models system Updated the localization files Bug Fixes Fixed an exploit where charging Demoman could turn more than allowed Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits Fixed The Director's Vision taunt not playing both variations for the Pyro Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio Fixed a bug that would sometimes cause items to unequip themselves Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server Fixed a regression with the trigger_gravity entity not correctly applying its settings Fixed another exploit where Engineer buildings could build up a large amount of health Fixed a server performance issue related to the item_teamflag entity Fixed the itemtest command Fixed cosmetics shared between multiple classes not rendering correctly Updated the cosmetic item list to sort by name Map Fixes Updated cp_granary Removed collision from lights and small props protruding from walls Fixed collision on fences Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform Fixed players shooting through gaps around forward spawn doors Fixed door protruding through roof on Red's forward spawn Fixed a collision bug that gave players access to the roof above Red's spawn door Prevented players from building inside spawn room doors Adjusted area portals to improve rendering and performance Updated koth_harvest_final Added metal panel prop to Blu building, which now mirrors the jump up on the Red side Small performance increase through prop fade adjustments Players can no longer build inside spawn doors Updated pl_upwardFixed physics debris triggering the payload cart’s finale explosion
  12. Update ~70mb Gunslinger dispensers now only cost 70 metal It was a bug all along! Maybe. Localization files shows backend support for equipping multiple taunts Menu was found Spy disguise UI and build/destroy UI also changed The Great Leakening (a.k.a. list of new assets apart from below listed bread) courtesy of Facepunch user testinglol Lecture Valley, here we come! Bread randomly falls out of people when teleporting. tf_throwable_breadmonster added to the game files and entity list. Bread models added to game: Will try to update OP as often as possible on this continuing unearthing of new teasings, feel free to chime in if I've missed anything
  13. Update size is ~50MB For those wondering, Pyromancer's mask now has its own equip region, also making it the first unusual Pyro misc (which will undoubtedly make them fucktuple in value) so congrats, tinder
  14. See below for patch notes. Areas of interest: All crates are now rare-ish drops. Far cry from salvaged but still rare. All of the contents from the new crates are either strangifiers, strange parts, or killstreak kits. Kits can be specialized or professional, albeit rarely. New chemistry sets dropping, they have an expiration date and cannot be partially completed. They appear to be strangifiers for all strongbox cosmetics. The backpack UI has changed to page numbers rather than left/right arrows, and when looking through numbered-page lists or dragging an item, the list wraps (so you can right-arrow from page 8/8 to page 1/8, for example) Thief promos are craftable, and I'm happy to report that the compound bow drops, not just craft-only. Below post contains patch notes.
  15. Mostly bugfixes and more stability, which is refreshing for a change.
  16. http://www.teamfortress.com/bazbobarrabus/ It's plr_hightower_event update is ~575mb
  17. - Added the Fall 2013 Acorns Crate Key - Added the Fall 2013 Gourd Crate Key - Automated craft bots can no longer craft high-value items (i.e., hats) - Fixed Nessie's Nine Iron missing gameplay description - Fixed exploit that allowed dead players to attack living players - Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team - Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped - Fixed a bug that would cause some players to be unable to change their active item preset - Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists - Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon
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