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Community Submitted Mapcycles!

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It's a bit last-minute, but we're open to taking mapcycle requests!

 

  • Mapcycles only in this thread!
  • No gimmick maps please
  • No untested maps - this isn't the place to try something brand new
  • Limit arena maps to 1 maximum
  • Try to keep the mapcycle varied in gameplay types and make it interesting

I'll use only the best of submissions until the holidays, when we'll put up a special mapcycle of our own.

If we get responses quick, I'll use them as early as next week's cycle.

 

Any discussion of submissions should go in the accompanying discussion thread.

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I made a mapcycle here...

 

-cp_Coldfront

-pl_Hoodoo

-cp_Gullywash

-pl_thundermountain

-Arena_offblast_final

-ctf_Well

-Koth_Viaduct

-cp_fastlane

-pl_upward

-cp_yukon_final

-pl_frontier_final

-Koth_Sawmill

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Might as well make one.

 

 

cp_gravelpit

pl_badwater

koth_viaduct

cp_granary

pl_upward

ctf_turbine

cp_steel

pl_thundermountain

ctf_doublecross

cp_well

koth_harvest

pl_barnblitz

cp_freight_final1

koth_nucleus

pl_dbheights_v3

cp_furnace_rc

arena_lumberyard(12 minutes)

pl_frontier_final

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Welp, I guess I'll try as well.

 

cp_dustbowl

pl_frontier_final

arena_well (15 minutes)

cp_freight_final1

pl_swiftwater_frc16

koth_nucleus

cp_gravelpit

pl_badwater

ctf_turbine

cp_prolane_rc3

pl_upward

koth_viaduct

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cp_coldfront

pl_frontier_final

koth_harvest_final

ctf_sawmill

pl_upward

cp_observatory4

cp_obscure

pl_cashworks_rc2

koth_dropdown_rc1

 

 

Updates: Removed arena map, and rearranged the map order; Replaced 5gorge with freight

Update 2: Replaced Fright with Obscure, Nucleus with harvest, and Doublecross with Sawmill

Edited by Horizon

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cp_coldfront

plr_hightower

ctf_convoy_v2

koth_garbage_day

cp_erector_b1

arena_ravine

cp_dustbowl

koth_viaduct

pl_beerbowl

cp_granal_probe

ctf_turbine

koth_sawmill

cp_desperados_b2

Edited by warbrain

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cp_granary

pl_badwater

cp_degrootkeep

koth_nucleus

cp_coldfront

arena_nucleus (500 minutes)

ctf_deliverance

cp_granary

cp_desperados

pl_frontier

cp_tiplevarg

itemtest (0.5 minutes)

Edited by inShane

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cp_steel

pl_cashworks

arena_nucleus (15 minutes)

cp_furnace

pl_frontier

koth_sawmill

pl_badwater

cp_obscure

ctf_turbine

cp_desperados

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cp_coldfront

pl_cashworks

koth_moonshine

cp_desperados

ctf_well

cp_antiquity

koth_lakeside

pl_frontier

cp_badlands

ctf_sawmill

koth_viaduct

cp_observatory4

Edited by Alkaid Hirasawa

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Cp_Dustbowl

PL_Cashworks

Cp_Fastlane

Koth_Nucleus

Cp_Furnace

Ctf_Doublecross

Cp_Steel

PL_Goldrush

Cp_Freight_Final

Koth_Lakeside

Cp_Gravelpit

PL_Frontier

Cp_5gorge

Ctf_Turbine

Cp_Erector (12 minutes)

Arena_Lumberyard (15 minutes)

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Hmm, sounds cool. I'll try my hand at making one. Let's see...

 

 

cp_coldfront

pl_upward

cp_glacier_rc7

koth_harvest

pl_barnblitz

cp_gullywash_final1

arena_lumberyard (15 minutes)

cp_gorge

pl_cashworks_rc2

koth_sawmill

cp_freight_final1

pl_thundermountain

ctf_doublecross (15 minutes)

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pl_frontier

cp_furnance_rc

pl_upward

cp_granary

pl_badwater

cp_steel

pl_thundermountain

cp_gravelpit

pl_cashworks_RC2

cp_well

pl_barnblitz

cp_glacier_RC6

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ctf_turbine_pro

pl_thundermountain

koth_badlands

cp_antiquity

pl_badwater

cp_warmfront

ctf_well

arena_watchtower (10 Minutes)

cp_gullywash

pl_dbheights

koth_lakeside

 

its the best I could think of. got rid of Hydro, Fastlane and Egypt and added Turbine_pro and Antiquity

Edited by Sakura Smoke

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cp_gullywash

cp_glacier

pl_upward

koth_harvest_final

cp_snakewater

tc_hydro

arena_watchtower (6 min)

cp_badlands

cp_gravelpit

pl_swiftwate_frc16

Koth_lakeside_final

plr_pipeline (15 min)

ctf_turbine_pro

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cp_gorge

pl_upward

ctf_doublecross

koth_badlands

pl_thundermountain

arena_ravine (15 min)

cp_steel

ctf_turbine

koth_nucleus

cp_freight_final1

plr_hightower

cp_erector_b1 (13 min)

tc_hydro

 

Updated: 11/17/11

Edited by Jorshamo

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tc_hydro

cp_dustborl

pl_badwater

cp_gravelpit

ctf_doublecross

cp_gorge

ctf_turbine

pl_cashworks

koth_waste

cp_degrootkeep

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koth_waste

pl_badwater

cp_desperados

arena_backlot_event

plr_whalerace_a4a

cp_smbcastle2

ctf_bayou

pl_deadwater_snow

cp_degrootkeep

tc_strata_a15 (theres a new version out of this currently we have _a13)

cp_well

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Well... okie doke.

 

ctf_2fort

cp_desperados_b2

pl_cashworks_rc2

cp_fastlane

arena_lumberyard

cp_steel

pl_cashworks_rc2

cp_dustbowl

koth_loader

pl_great_heights_b3

tc_hydro

ctf_well

pl_minepit_b5

cp_stag

pl_badwater

cp_observatory

 

I honestly can't say I expect this to be very popular. I tried to really limit ctf, even though it's my favourite game mode, but even with that I think I have some unpopular picks. Ah well, I tried.

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cp_granary

pl_upward

cp_gullywash_final1

pl_badwater

cp_snakewater

pl_barnblitz

cp_badlands

ctf_turbine_pro_b1

cp_gravelpit (or magikarp's post with Cp_Gravelpit_Fixed, unless that map hasn't been added yet)

cp_warmfront

koth_pro_viaduct_rc3

 

The "No-Fun-All-Serious-Super-Mega-Competetive-TF2-Map-DeathMatch-Cycle"

(no one will want to play this)

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cp_antiquity_rc1

plr_nightfall_final

cp_observatory4

koth_lakeside_final

pl_swiftwater_frc16

cp_snakewater

arena_offblast_final

pl_boundary_final

cp_yukon_final

ctf_sawmill

cp_well

pl_badwater

koth_persia_b4

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cp_granary

pl_goldrush

cp_gravelpit(or cp_gravelpit_fixed)

koth_ashville_rc1

cp_snakewater

pl_swiftwater_frc16

cp_dustbowl

koth_moonshine_rc

ctf_turbine_pro_b1

cp_warmfront

pl_badwater

cp_egypt_final

koth_sawmill

plr_hightower

ctf_haarp_b2

Edited by Magikarp

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cp_gorge

pl_upward

koth_lakeside_final

cp_gullywash_final

ctf_turbine_pro_b1

pl_barnblitz

cp_gravelpit

cp_granary

koth_harvest_final

pl_badwater

cp_steel

koth_pro_viaduct_rc3

plr_nightfall_final

cp_antiquity_rc1

pl_boundary

Edited by Silver39

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pl_goldrush

cp_granary

arena_watchtower (10 minutes)

koth_pacman_wtf_b2 (Can be removed if needed to)

cp_well

koth_garbageday (15 minutes)

cp_gullywash

ctf_doublecross

cp_desperados

pl_upward

cp_yukon_final

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