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honeymustard

Cp_Upland

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Hi chaps,

 

Upland is a 5 point attack/defend map with the same format as Steel, made by myself, Mark "honeymustard" Sinclair and Dan "IrishTaxiDriver" Merboth.

 

I'm looking to finish up the map now, so am posting it around a bit to get some feedback.

 

I've made a couple of videos to promote the map:

 

Intro video:

Development video:

 

Screenshots:

 

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TF2maps thread: http://forums.tf2maps.net/showthread.php?t=17585

 

Download: http://dl.dropbox.com/u/6591985/map/cp_upland_rc3.bsp.bz2

 

Any feedback would be much appreciated. Myself or Irish are always around to join in play tests and receive feedback directly.

Edited by honeymustard

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Looks great! Welcome to the forums! I'm curious though, do you have to capture ABCD in order, or is it like cp_steel where you can go to any point? The only reason I ask is because the final point has the cap point labels on the pieces that move into the base, and it looks from the screenshot like you would have to capture each one individually to lower it.

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It's the same as Steel, in which you can capture E at any time, but capturing A-D (in that order) makes it easier to access E.

 

And thanks for the embeds!

Edited by honeymustard

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Hey, so with some feedback from the ETF2l Highlander cup that played Upland, and some other feedback from public servers, I've put together version rc3. I'm really happy with the polishing that's gone into this version. The changes are:

 

- Increased E cap time

- Added resupply cabinet to E red spawn exit

- Added rails to E

- Added some more cover to E

- Added cover to A blu spawn exit

- Added fences to A and C-D lower route

- Removed B blu spawn exit stairs

- Added cover to B blu spawn exit and to the bridge to the point

- Added medium health pack on C-D lower route

- Fixed loose ropes on A drawbridge

- Improved clipping

- Improved skybox

 

I've updated the screenshots in the OP, but here are a few of the exact changes:

 

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And most importantly - the download: http://dl.dropbox.com/u/6591985/map/cp_upland_rc3.bsp.bz2

 

Thanks :)

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