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kingddd

!robot To Become A Robot

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https://forums.alliedmods.net/showthread.php?t=193067

 

Changes your player model into a robot from Mann vs. Machine, and adds a touch of metal to your voice. Nothing else changes.

 

By default, anyone can say !robot to toggle it on themselves. Admins can do !robot [target] to toggle it on players.

 

NEW IN 1.1

Be the Sentry Buster! A little glitchy, though. Footsteps, as well, and bugfixes!

 

Overrides:

"betherobot" (def. all) Who can toggle it on themselves.

"betherobot_admin" (def. kick) Who can toggle it on other players.

"bethebuster" and "bethebuster_admin" (both def. root) Same, but for Be the Sentry Buster.

Works great with Force Holidays! Double-robot Soldier is best Soldier.

 

 

 

Known issues:

You can't be robot as Engineer. Blame Valve.

Most voice lines are delayed as Spy. Blame Valve...? Not sure if this is intentional.

Demoman's Caber taunt. That is all.

 

Personal opinion. Its a neat little plugin. Do it for admins only or make it for bacon/eggs. Not sure though how the plugin works. Thoughts? Opinions? Etc.

 

Here's me in a server with the plugin enabled

Posted Image

Edited by kingddd

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You know, there's a funny story about two admins talking about that a few days ago.

 

Then they got lazy and went to sleep.

 

One of them might be me.

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I've waited my entire life for this opportunity.

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I've seen this run on a couple other servers. It's pretty neat. :)

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Looks like it can cause some stability issues, and some items stretch toward origin. I'm a little weary about it.

 

We'll try it out.

 

Admins only.

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Seems like a great plugin, some of the taunts are broken though so it's hard to see if someone is trying to hadouken you.

 

Also, Sentry Buster Sudden Death.... :3

 

Then they got lazy and went to sleep.

 

I cannot confirm nor deny this statement.

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Seems like a great plugin, some of the taunts are broken though so it's hard to see if someone is trying to hadouken you.

 

The reason some taunts seem broken is because Valve did not give all the taunt animations to the robots. If you recall most of the robots use their primary or melees only and they were designed to use their specific taunt animation. So even if you use the Soldier's Melee taunt it will use the primary taunt animation again. Edited by kingddd

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The reason some taunts seem broken is because Valve did not give all the taunt animations to the robots. If you recall most of the robots use their primary or melees only and they were designed to use their specific taunt animation. So even if you use the Soldier's Melee taunt it will use the primary taunt animation again.

 

I see. I never noticed it to be honest, but now you say it, it does makes sense.

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Known issues:

You can't be robot as Engineer. Blame Valve.

Valve hates the engie.

What can you say.

 

Oh and this looks cool, I'm ok with just the admins having it, as long as it doesn't end up causing problems on the server (when I say that I mean crashes, not people whining cause their not robots.)

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Seems like a great plugin, some of the taunts are broken though so it's hard to see if someone is trying to hadouken you.

 

I'm sure whoever's behind the plugin will fix that eventually. Robots are too cool to be half-assed!

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Looks like it has been updated with engie robots and the ability to turn off cosmetics when you become a robot so we don't have that stretching problem. Too bad we're not using it anymore because of the spy issue.

 

1.3 December 22, 2012

Rewrite!

You can now be robot as Engineer

The plugin will now make players who want to be robots into robots as soon as they qualify, instead of just telling them they can't for some unknown reason

Fixed several issues, mostly involving mapchanges

Added natives for other plugins to use: BeTheRobot_GetRobotStatus, BeTheRobot_SetRobot, BeTheRobot_CheckRules

Added sm_betherobot_wearables_kill cvar, defaults to 0. Set it to 1, and wearables of players will be killed (instead of hidden) when they become a robot. sm_betherobot_wearables must be 0.

Added @robots target filter for use with other plugins

No longer requires SDK Hooks and TF2Items

(Be the Sentry Buster)

Now has its own module

Added sm_betherobot_buster_jump cvar, defaults to 0.0. Controls Sentry Buster's jump height. 1.0 is the normal jump height for players.

Added sm_betherobot_buster_announce cvar, defaults to 0. The Administrator will announce the Sentry Buster's presence to...1=enemy team, 2=Sentry Buster's team, 3=both teams.

The Sentry Buster's scale now reads from the tf_mvm_miniboss_scale cvar instead of being hardcoded

Fixed players who turned off Sentry Buster maintaining its weapon

Fixed Administrator sounds not playing to Sentry Busters

 

1.2 October 27, 2012

Added cvars

Footsteps

Enable by default

Classes not allowed to be robot

Taunts

Disable FileExists check

Cooldown

Wearables

Plugin version

Greatly improved Be the Sentry Buster (!buster)

Starts with 2,500 HP

Deals 2,500 HP of damage

Doesn't "die", and can't be backstabbed

Intro sound only plays near the Sentry Buster

Footstep sounds!

Particle!

All "static" precaching (which would be the Sentry Buster sounds) moved to OnMapStart

Fixed another possible crash bug

Fixed robot Medics playing footstep sounds (they roll on wheels)

Fixed non-robot-at-the-time Engineers playing robot footstep sounds

Fixed Buster sound looping after the explosion (it was written in there for some reason)

 

Edited by kingddd

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