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Nom's Steampipe Update Issues Reporting Thread


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#1 Neh

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Posted April 30 2013 - 11:11 PM

Nom is running the new server software now. I'm confident it's all set up great, but with all new software comes unforeseen bugs.

If something is going weird or not working properly on our Main Server, let us know here, and we can look in to fixing it up.

#2 GabrielWB

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Posted May 01 2013 - 02:48 PM

I think that the chatlogger is broken. The latest file is from May 1st and it's empty.

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#3 Cedarbox

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Posted May 01 2013 - 06:05 PM

I'm not sure if it's related to the update, but Nom seems to be stuck on arena_ravine. It keeps reloading it instead of going to the next map in the cycle.

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#4 nosoop

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Posted May 01 2013 - 06:13 PM

I'm not sure if it's related to the update, but Nom seems to be stuck on arena_ravine. It keeps reloading it instead of going to the next map in the cycle.

That and after checking it out, it seems to run the end-round mayhem stuff on Arena.
And SourceTV is dead, among other things like the server name being "Team Fortress 2 Arena Server".

#5 Neh

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Posted May 01 2013 - 07:53 PM

Fixed the arena problem. It had a config file that comes with the stock install that set those things, I got rid of that. I'll look into the chatlog and source TV stuff too.

#6 nosoop

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Posted May 01 2013 - 08:20 PM

SourceTV's up now. On the other hand, the current map's stuck without admin intervention (like when the Ultimate MapChooer plugin was first tested, if it's of any help).

Thanks for keeping up with things, Neh~

#7 Neh

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Posted May 01 2013 - 08:26 PM

SourceTV's up now. On the other hand, the current map's stuck without admin intervention (like when the Ultimate MapChooer plugin was first tested, if it's of any help).

Thanks for keeping up with things, Neh~

Related. The arena config file changed the mapcycle file to arena_mapcycle.txt but we don't have one, so it just reloads the current map. Also fixed. I figured the arena thing was causing the STV issue too, glad to see I was right.

I'll keep plugging away on this, thanks for reporting stuff.

Edit: Arena config actually fixed now.

Edited by Neh, May 01 2013 - 08:35 PM.


#8 GabrielWB

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Posted May 04 2013 - 02:01 PM

sv_alltalk keeps resetting itself back to 0
This happens when Waiting For Players ends and at the beginning of every round.

If it helps, we discovered it during ctf_vector and cp_indulge

Edit:

And now people can hear each other talk, even when sv_alltalk is 0
I'm not even sure what is happening anymore

Edited by GabrielWB, May 04 2013 - 02:09 PM.

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#9 Horizon

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Posted May 05 2013 - 10:53 AM

Bringing it up now, it seems that sprays are not being recorded correctly in the sprays page.

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#10 Neh

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Posted May 06 2013 - 08:43 AM

Bringing it up now, it seems that sprays are not being recorded correctly in the sprays page.

I had a feeling this would happen, as I recall there was a change in the way sprays were stored.

#11 nosoop

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Posted May 07 2013 - 02:52 AM

Since it hasn't been pointed out yet, we've been having levels of server lag, that which I haven't seen since the downfall of Bacon, in the past day or two.

(cue flashbacks to the heyday of Bacon, shedding a single tear)

Anyways, not sure if it's SteamPipe, but it's a bit of a coincidence that it's popping up recently.


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