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TF2 Update - March 5th, 2014

TF2 Valve Update Patch

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#1 Toamto

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Posted March 05 2014 - 05:30 PM

 

- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated cp_dustbowl
     - Fixed Red team's stage 1 spawn door pushing players in the air
     - Fixed collision on windows, props, and rooflines
     - Fixed floating props
     - Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated cp_mountainlab
     - Fixed exploit on rafters near control point 2
- Updated ctf_2fort
     - Fixed collision on train-wheels prop outside Blu base
     - Fixed clipping on window ledges
     - Fixed collision on pipes in flag rooms
     - Fixed texture alignment on world map textures
     - Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
     - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
     - Added convar hud_combattext_batching_window to be used with hud_combattext_batching
                      - maximum delay between damage events in order to batch numbers
                      - min 0.1, max 2.0, default 0.2

 

 



#2 nosoop

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Posted March 05 2014 - 05:35 PM

162.1 MB update today.
 
TheAnthal with item stuffs:
 

They renamed some of the thief promos:

  • The Baronial Bouncer → The Gilded Guard
  • The Cutthroat's Cloak → The Criminal Cloak
  • The Garrett Badge → The Baronial Badge
Patch is big because they updated the maps. There's no new hats/crates.


#3 DANGER_HIGH_VOLTAGE

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Posted March 05 2014 - 05:43 PM

- Updated cp_dustbowl
     - Fixed Red team's stage 1 spawn door pushing players in the air

 

Aww...


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#4 Cedarbox

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Posted March 05 2014 - 06:09 PM

- Fixed Strange versions of The Southern Hospitality not tracking sentry kills

Oh really now?


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#5 GabrielWB

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Posted March 06 2014 - 04:09 AM

     - Fixed players building inside the alternate exit from the Red spawn in stage 3

 

Though it's sad to see an old friend go, it's about time they fixed that.


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#6 K2.

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Posted March 06 2014 - 09:41 AM

That seems like a lot of fixes

#7 CyclopsDragon

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Posted March 06 2014 - 10:45 AM

- Fixed Strange versions of The Southern Hospitality not tracking sentry kills

 

Huh, with how long it took to fix that, I thought it was intentional.


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