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TF2 Update - June 11th, 2014

TF2 Valve Update Patch

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#1 Toamto

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Posted June 11 2014 - 12:17 PM

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed item descriptions for Strange scores not appearing to update 
Fixed a bug where damage dealt and healing done Strange scores would stop incrementing 
Fixed an exploit where teleporters could build up a large amount of health 
Fixed a bug where premium accounts would temporarily appear to revert to free status 
Fixed deflected rocket explosion sounds playing repeatedly 
Fixed deflected Black Box rockets not giving health to the Pyro 
Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine 
Fixed several cosmetic items not cloaking properly for the Spy 
Added the AsiaFortress Cup Season 7 medals 
Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file 
Updated the localization files 
Updated the Eureka Effect
-Can now pickup buildings 
-Repair and upgrade rates have been decreased 
-Can teleport to your spawn room or your Teleporter Exit
Update ~70mb
 
Gunslinger dispensers now only cost 70 metal It was a bug all along! Maybe.
 
Localization files shows backend support for equipping multiple taunts
 
Menu was found
 
FKAu3ik.jpg
 
Spy disguise UI and build/destroy UI also changed
Spoiler:
cjmDTm6.png
 
The Great Leakening (a.k.a. list of new assets apart from below listed bread) courtesy of Facepunch user testinglol
Spoiler:
Moonbase
CTF(?) Mode with a power supply flag (models/props_moonbase/powersupply_flag.mdl )
Force fields

Unknown stuff
Kill combos
m_iMiniBombCounter 
rd_team_score_bar 
rd_team_score_intel
m_DeltaRedRobotScoreColor
m_DeltaBlueRobotScoreColor
resource/UI/notifications/notify_rd_robot_attacked_red.res 
resource/UI/notifications/notify_rd_robot_attacked_blue.res 

Rd = new gamemode?

New possible weapons
Tranquilizer (m_flSpyTranqBuffDuration)
Breadmonster Jarate
Throwing knife
Conc grenade
Teleport grenade
models/weapons/c_models/c_balloon_default.mdl 
TF_WEAPON_SNIPERRIFLE_CLASSIC 

Soldier land
Air strike 
Mortar
Parachute

New attributes
mod_air_control attribute
a weapon that increases clip size on kill
mult_dmg_with_reduced_health 
mult_postfiredelay_with_reduced_health 
kill_combo_fire_rate_boost
mod_flamethrower_spinup_time 

Mini rockets?


not even talking about bread stuff

edit: more in
#ItemSel_UTILITY Utility items
m_bCritOnHardHit (Special death type)
You can use parachute with sourcemod
next_disguise, prev_disguise 
TF_WEAPON_SNIPERRIFLE_CLASSIC 
mod_flamethrower_spinup_time 
back_headshot
air_jump_on_attack 
mult_sniper_charge_per_sec 
mult_sniper_charge_per_sec_with_enemy_under_crossh air 
sniper_beep_with_enemy_under_crosshair 
sniper_crit_no_scope 
sniper_penetrate_players_when_charged

 

Lecture Valley, here we come! Bread randomly falls out of people when teleporting.

 

tf_throwable_breadmonster added to the game files and entity list.

 

0b7ee4f75d.png

 

Bread models added to game:

Spoiler:
Bz9J6Xk.png

9YMXsXL.png

72f036b1fb.png

f5b0162cfe.png

c0224a9c11.png

ccb6d74c66.png

294743a4e9.png

565f2f6ccb.png

c47e3411e3.png

 

Will try to update OP as often as possible on this continuing unearthing of new teasings, feel free to chime in if I've missed anything



#2 nosoop

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Posted June 11 2014 - 12:24 PM

Holy shit that EE change.
Clarification on the addition of "SetCustomUpgradesFile input to the gamerules entity"?  MvM-related or what?

 

New Eureka Effect:

  • Press your reload key to choose to teleport to spawn or your exit teleporter.  (It brings up a new HUD element. Teleporting to your exit does not require a recharge.  You do not need an entrance to teleport to your exit.)
  • 50% slower repair rate
  • 50% slower upgrade rate (12 metal per swing; this also applies to upgrading friendly buildings.)
  • [Eureka Effect flavor text]

 
Localization file text hinting at multiple taunt support:

Spoiler:

"LoadoutSlot_Taunt" "Taunt 1"
"LoadoutSlot_Taunt2" "Taunt 2"
"LoadoutSlot_Taunt3" "Taunt 3"
"LoadoutSlot_Taunt4" "Taunt 4"
"LoadoutSlot_Taunt5" "Taunt 5"
"LoadoutSlot_Taunt6" "Taunt 6"
"LoadoutSlot_Taunt7" "Taunt 7"
"LoadoutSlot_Taunt8" "Taunt 8"
"LoadoutSlot_TauntSlot" "Taunt Slots"
"TauntsExplanation_Title" "Taunts Loadout"
"ClassLoadoutTauntsExplanation_Text""Click here to view your equipped taunts. Just like your weapons and cosmetic items, you can choose your taunt loadout for each class."
"TF_ClassLoadoutTauntInputHint" "Hit '%taunt%' to bring up the in-game taunt HUD."

"Hud_Menu_Taunt_Title" "Taunt"
"Hud_Menu_Taunt_Cancel" "Hit '%lastinv%' to Cancel"
"Hud_Menu_Taunt_Weapon" "Hit '%taunt%' to Weapon Taunt"
"Hud_Menu_Taunt_NoItem" "No Item"


 
And in other news:

Fun fact: Only 9 Flying Guillotines have Buildings Destroyed on it



#3 Toamto

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Posted June 11 2014 - 12:29 PM

Holy shit that EE change.

 

Clarification on the addition of "SetCustomUpgradesFile input to the gamerules entity"?  MvM-related or what?

Yeppers, allows you to assign upgrades to different weapons in boot camp servers.



#4 Fat Cat

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Posted June 11 2014 - 01:31 PM

Rev up those servers, I can feel the update frenzy kicking in already

 

Can't wait for Moonbase because I'm a sadist


sig-1.png
Pyros hate you back.

 

M31: *remains a dancing obama* nope
 
M31: SPACE DICK

#5 Fox McSpark

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Posted June 11 2014 - 02:02 PM

Undocumented changes taken from the Wiki:

 


  • Updated the backpack icons for the Director's VisionMeet the MedicSchadenfreudeHigh Five! and Shred Alert taunts.
  • Added a prompt above players in the High Five! taunt pose.
  • Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
  • Moved the Director's Vision from the Action slot to the currently unused Taunt slot.
  • Fixed Spy's revolvers not using the Spy's hand in reload animations.
  • Food props now sometimes spawn when using a teleporter.
  • Updated the equip_regions of El Muchacho.
  • Updated the item type of Brawling Buccaneer and Hornblower.

Axel: The answer, of course, is that Gabe newell doesn't give a fuck

Werefox McCrits: Never realised how much you HATE HIGH-5S
Gelg: My brother died in the Pacific High 5 War of '76
Gelg: I... just can't.
Werefox McCrits: I'm so sorry

#6 Toamto

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Posted June 11 2014 - 05:16 PM

Small update out that fixes a few things.

Fixed a client crash caused by failing to properly parse the item schema
Fixed not being able to equip The Director's Vision taunt in the Action slot
Fixed not being able to taunt with the Spy's disguise kit
Fixed the Engineer's build menu staying open after changing class
Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
Updated the description of The High Five! Taunt to better describe the new toggle behavior
Updated the materials for The Eureka Effect HUD to support mat_picmip


#7 Cedarbox

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Posted June 11 2014 - 05:23 PM

hypetrain.gif

 

I have to eat breakfast (yes, at 9PM) before I can jump on the server and play with my Eureka Effect. So tempted to skip eating and just boot up TF2 anyway. This wrench is suddenly OP. Valve wanted to fix the whole 'being tied to your stuff' thing for Engies and it sounds like they found the solution.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo


#8 Fox McSpark

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Posted June 12 2014 - 09:25 AM

You can't taunt slide anymore

 

It's all fucking meaningless


Axel: The answer, of course, is that Gabe newell doesn't give a fuck

Werefox McCrits: Never realised how much you HATE HIGH-5S
Gelg: My brother died in the Pacific High 5 War of '76
Gelg: I... just can't.
Werefox McCrits: I'm so sorry

#9 Fox McSpark

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    Go read something else, would ya?

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Posted June 12 2014 - 11:39 AM

A few textures were found one for a bread knife, and one for a...ladybot?

 

BQ2S1id.png

 

UFUh9aM.png


Axel: The answer, of course, is that Gabe newell doesn't give a fuck

Werefox McCrits: Never realised how much you HATE HIGH-5S
Gelg: My brother died in the Pacific High 5 War of '76
Gelg: I... just can't.
Werefox McCrits: I'm so sorry

#10 Toamto

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Posted June 12 2014 - 02:51 PM

Another bugfix patch, ~5mb. Unknown if there's anything else.

-Fixed a client crash related to the HUD weapon selection menu


#11 nosoop

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Posted June 12 2014 - 05:58 PM

You can't taunt slide anymore

 

It's all fucking meaningless

 

] tf_allow_sliding_taunt 1

Server side convar.  On the bright side, it looks like they fixed being stuck in high-five?

 

Google Docs link for leaked stuff about the short, now with 50% more bread hype.  Spoilers, of course.



#12 Cedarbox

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Posted June 12 2014 - 07:06 PM

A few textures were found one for a bread knife, and one for a...ladybot?

 

BQ2S1id.png

 

UFUh9aM.png

That ladybot looks fucking terrifying.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo


#13 Fox McSpark

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    Go read something else, would ya?

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Posted June 13 2014 - 11:04 AM

N-new weapons c-confirmed?

 

xw83wxQ.png


Axel: The answer, of course, is that Gabe newell doesn't give a fuck

Werefox McCrits: Never realised how much you HATE HIGH-5S
Gelg: My brother died in the Pacific High 5 War of '76
Gelg: I... just can't.
Werefox McCrits: I'm so sorry

#14 Cedarbox

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Posted June 13 2014 - 05:21 PM

N-new weapons c-confirmed?

 

xw83wxQ.png

YEAH TOAST

 

It looks like most/all of them are new poses/animations, not just the same stock melee stuff reused. We're long overdue for some new weapon animations.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo




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