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TF2 Short - Expiration Date - Love & War Update - LIVE

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well people are wondering if this is a 2,3 or 4 day update most say it isn't 3 since they wouldn't want it as the same day as the sale

steam would shut down so fast if it was on day 3.

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Wow, that short was the best.
Medic and Engineer being huge science bros

Soldier and Demo being two dumb idiots

 

love it

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If anyone's wondering why the Engie sounded different, it's because Nolan North voiced him for this short. Why they couldn't get Grant Goodeve back and why Nolan North continues to voice every male video game character is beyond me.

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that was awesome.

 

a little bit dissapointed no new weapons but the short was so awesome. Soldier's character is easily the best in here (inb4 another rocket launcher for him) but I just love how they interact with each other.

 

also the taunts look good

 

more like no new hats, huehue.

 

Also typical medic only healing the heavy.

 

couldn't help but laugh at soldier, taking everything literally.

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If anyone's wondering why the Engie sounded different, it's because Nolan North voiced him for this short. Why they couldn't get Grant Goodeve back and why Nolan North continues to voice every male video game character is beyond me.

I remember some mention about throat cancer.

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I remember some mention about throat cancer.

For those who don't want to actually go on steam forums, it's actually Rick May (Voice of Soldier) who has throat cancer.  He still did the lines, but the screaming part went to, you guessed it, Nolan North.

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If anyone's wondering why the Engie sounded different, it's because Nolan North voiced him for this short. Why they couldn't get Grant Goodeve back and why Nolan North continues to voice every male video game character is beyond me.

They might not have been able to get ahold of Grant at the time, is my only guess. It's doubtful that he declined reprising the role but anything could happen.

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I think Nolan did an okay job with Engie, just needs a slightly gruffer sound to his voice.

 

Hell, Ellen Mclain is a skilled mimic, I've heard. I'd love to hear her try. Just for laughs.

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New sniper rifle seems a bit confusing to me. Does the "fire shots independent of zoom" mean you can headshot outside of zoom?  Other than that the new scattergun and rocket launcher seem super fun, can't wait to try it out \o/

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heh

 

probably not gonna get the reskins.

 

Don't know how to feel about the Back Scatter

 

Can't wait for the Base Jumper.  Gotta Day of Defeat up this.

 

Tide Turner the amount of troll sword demos is going to go up

 

Classic so you can zoom in the scope?

 

Air strike looks neat.

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Aww come on , another shield ? 

 

I tought that Demoknight crap was over...

 

 

edit :

 

Oh my god, fat Engy got in!

Edited by Mahbonk

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the parashoot is for soldier and demo nice. I hope demo gets those things of booze as a weapon ala the scotch reserve grenade launcher skin. still wonder how many days and if this is all the weapon

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The new (old) sniper rifle means the damage meter increases whether you're scoped in or not.

Sounds pretty neat. I could see myself using that. I feel like I'm not playing well if I stay in one spot long enough for my meter to fill completely anyway.

the parashoot is for soldier and demo nice

AND demo? Now that's awesome.

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That new shield sounds like fun. The new sniper rifle seems like it might be a little OP. I wonder what the parachute would be like on a map with a really tall point like Desperados.

 

Useless and/or a field day for Snipers. :u

 

Workshop submissions seen in today's video have been sourced; check the updated update post.

Fat Engineer please

 

I sure hope the craft materials for the bread box aren't MvM-exclusive

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possible early warning for the update

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6:17 PM - Tomæto [sWF2]: Update email announced

6:17 PM - Pikachu on LSD: ooh

6:17 PM - Tomæto [sWF2]: it is the love and war update

6:17 PM - Pikachu on LSD: where is?

6:17 PM - Tomæto [sWF2]: hlds, just verified

6:17 PM - Pikachu on LSD: text?

6:17 PM - Tomæto [sWF2]: We're working on a mandatory update for TF2. This is the Love & War update. We should have it ready soon.

 

-Eric

 

 

Yep, what K2 said.

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im getting it now I think

EDIT yep valve posted patch notes

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Team Fortress 2 Update Released

June 18, 2014 - TF2 Team

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    • Updated Mann Co. Crates to display which Unusual Series they can potentially output
    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    • Added crafting recipes for newly added weapons
    • Added Killstreak Kits to MvM for newly added weapons
    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    • Added a check to prevent achievement announcement spam
    • Converted several weapon models to use the c_models system
    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload cart’s finale explosion

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