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TF2 Update - August 7th, 2014

TF2 Valve Update Patch

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#1 Toamto

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Posted August 07 2014 - 12:57 PM

- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
- Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window 
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
- Updated the localization files

- Updated pl_cactuscanyon

- Removed rollback leading to the final capture point in stage 2
- Reworked fence position on forward spawn building in stage 2
- Expanded back alley near the final capture point in stage 2
- Expanded back pathway near the final capture point in stage 1
- Added small room inside building half way up the zig-zag in stage 1
- Adjusted health kits and ammo packs
- Adjusted spawn times in stage 1 and 2 

- Updated rd_asteroid

- Widened left side spawn exit
- Players can no longer build inside the staircase near A robots
- Fixed sticky stair collision when coming out of the water near B robots
- Changed medium health kit near the C robots to a small health kit
- Removed "alert" from voice over lines that announce your team has dropped the reactor core
- Fixed missing patch overlay under small health near center bridge



#2 kingddd

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Posted August 07 2014 - 01:16 PM

- Added a new startup music track from Expiration Date

They sure are adding a lot of these.


Edited by kingddd, August 07 2014 - 01:16 PM.

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#3 nosoop

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Posted August 07 2014 - 01:23 PM

Server stability improvements.  Not bad.  Maybe the rubberbanding will stop.
 
Anyways, new song is titled Stink Lines:

 
And for the curious, the new uptime cvars that I didn't know existed:
 

"sv_minuptimelimit" = "0"
 - If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
"sv_maxuptimelimit" = "0"
 - If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
"sv_memlimit" = "0"
 - If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.


Edited by nosoop, August 07 2014 - 01:29 PM.


#4 Cedarbox

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Posted August 07 2014 - 02:36 PM

- Fixed a client crash related to the snd_restart command for Linux clients

Well, fingers crossed that this fixes the crashing issues I've had for months almost a year but I know better than to hold my breath.


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But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo




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