Size is 188.2 Mb
Looking like this update breaks sourcemod so you'll have to wait a bit for an update to that.
- Added taunts to the items that can be uploaded to the Steam Workshop- Added new "Taunt" and "Halloween" tags to the Steam Workshop- Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days- Added tournament medals for the ETF2L and RETF2 EE22- Client/server performance improvements- Improved client memory usage by updating weapons to only be loaded on demand- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts- Fixed a server crash caused by using the "map" command in the console while the server is running- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients- Re-enabled HTML MOTD support for Mac OS X and Linux clients- Extended the server's "status" command to display edict usage and player/bot counts- status output also includes basic class stats...not fully implemented yet- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure- Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator- Fixed bad LODs for The Angel of Death coat for the Medic- Fixed push triggers applying push values twice when lag compensation is being done- Fixed a Hammer crash related to changing entity types for an existing entity- Fixed Strange flamethrowers not getting kill credit for deflected projectiles- Fixed mini-crit and taunt-invite icons being orphaned in the world- Fixed the Festive Force-a-Nature using the wrong taunt animation- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard- Fixed Mann vs. Machine bots floating in the air when they die from an explosion- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt- Fixed the Short Circuit creating its firing effects when being deployed- Fixed Mini-Sentry collision hull being scaled smaller than it should be- The Frying Pan can now accept Kills While Explosive Jumping strange parts- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe- Updated the materials for the Apparition's Aspect and made it paintable- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween- Updated the localization files- Updated pl_cactuscanyon- Completed permanent removal of previous stage 2 from the map- Removed the rollback hill in stage 2, and adjusted neighboring u-turn- Adjusted the right-hand spawn exit for Blu in stage 2- Reworked Sniper window above underpass in stage 2- Adjusted spawn times in stage 2- Added flatcars to the train in stage 2- Blu side path from cart spawn to underpass is now a drop-down in stage 2- Widened a doorway along the cart-path in stage 2- Updated rd_asteroid- Removed spawn advantage for attackers that die in the enemy base- Moved health and ammo above the front door stairs further into the base- Increased bot count. Summed total health and points in each section remains the same.- Power core pickups now give health and ammo to the collector- Removed small health kit above cave exit- Added medium ammo kit in the caves near the medium health kit
'bout time on that aspect texture update
Also, Asteroid's been detailed (on the outside, at least)