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TF2 Update - September 10, 2014

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Size is 188.2 Mb


Looking like this update breaks sourcemod so you'll have to wait a bit for an update to that.


- Added taunts to the items that can be uploaded to the Steam Workshop

- Added new "Taunt" and "Halloween" tags to the Steam Workshop
        - Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
- Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapons to only be loaded on demand
- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
- Fixed a server crash caused by using the "map" command in the console while the server is running
- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
        - status output also includes basic class stats...not fully implemented yet
- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
- Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag compensation is being done
- Fixed a Hammer crash related to changing entity types for an existing entity
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
- Fixed mini-crit and taunt-invite icons being orphaned in the world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
- Fixed Mann vs. Machine bots floating in the air when they die from an explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
- Fixed the Short Circuit creating its firing effects when being deployed
- Fixed Mini-Sentry collision hull being scaled smaller than it should be
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and made it paintable
- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
        - Completed permanent removal of previous stage 2 from the map
        - Removed the rollback hill in stage 2, and adjusted neighboring u-turn
        - Adjusted the right-hand spawn exit for Blu in stage 2
        - Reworked Sniper window above underpass in stage 2
        - Adjusted spawn times in stage 2
        - Added flatcars to the train in stage 2
        - Blu side path from cart spawn to underpass is now a drop-down in stage 2
        - Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
        - Removed spawn advantage for attackers that die in the enemy base
        - Moved health and ammo above the front door stairs further into the base
        - Increased bot count. Summed total health and points in each section remains the same.
        - Power core pickups now give health and ammo to the collector
        - Removed small health kit above cave exit
        - Added medium ammo kit in the caves near the medium health kit


'bout time on that aspect texture update


Also, Asteroid's been detailed (on the outside, at least)




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- Updated the materials for the Apparition's Aspect and made it paintable

- Updated rd_asteroid


'bout time on that aspect texture update


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Looking like this update breaks sourcemod so you'll have to wait a bit for an update to that.


Fixed as of now.


Oatmeal needs updating, and I'll do that shortly.  Done.

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