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TF2 Update - Oct 29, 2014 - Scream Fortress VI

TF2 Valve Update Patch Silly

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#1 Toamto

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Posted October 29 2014 - 03:42 PM

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Scream Fortress VI has arrived!
Help Merasmus with his carnival!
Comic and additional information available on the website (http://www.teamfortr...screamfortress6)
Scream Fortress VI runs until November 12, 2014
Added new Halloween map Carnival of Carnage
Merasmus will spread misfortune with server wide curses
Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
Alt-fire to speed boost your bumper car
Cast spells while driving
The collision force a bumper car receives increases as the car takes damage
Force is displayed in the bumper car HUD as a percentage
Ghosts can come back to life by touching a friendly bumper car
50 new Halloween-themed community cosmetics
6 new achievements

During Scream Fortress VI:
A Halloween Gift Cauldron is granted to all players who play during the event
Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
Previous Scream Fortress content is available in the Mann Co. Store

General :
Reduced the number of Fireball spells granted to 2
Updated the tf_spells_enabled ConVar
Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
Added rare spells to the general spell list, except Skeletons and Monoculus
Turning a player into a ghost now grants the attacker a kill credit
Players can now fly around as a ghost by holding the jump key
TargetID system
Now creates a floating health indicator over the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control the transparency
Fixed player voice transmissions not transmitting the last second of recording
Fixed a dedicated server crash when the autoexec.cfg contains a bind command
Fixed Unicode font performance and rendering issues for Mac clients
Fixed an exploit that allowed players to remove the ghost condition

Hammer :
Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview



#2 Cedarbox

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Posted October 29 2014 - 03:45 PM

And to think TF2 was once going to be realistic.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo


#3 K2.

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Posted October 29 2014 - 05:13 PM

addcond 82 is apparently the command to get go karts on any map  also apparently if you get the 4 achivements achivement you get a sick mallet that can be used on engi

 



#4 nosoop

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Posted October 29 2014 - 09:00 PM

addcond 82 is apparently the command to get go karts on any map

 

Yep, confirmed.  You'll need to precache the kart sounds + model for things to be practical.





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