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TF2 Update - Oct 29, 2014 - Scream Fortress VI

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Scream Fortress VI has arrived!

Help Merasmus with his carnival!

Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)

Scream Fortress VI runs until November 12, 2014

Added new Halloween map Carnival of Carnage

Merasmus will spread misfortune with server wide curses

Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!

Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective

Alt-fire to speed boost your bumper car

Cast spells while driving

The collision force a bumper car receives increases as the car takes damage

Force is displayed in the bumper car HUD as a percentage

Ghosts can come back to life by touching a friendly bumper car

50 new Halloween-themed community cosmetics

6 new achievements


During Scream Fortress VI:

A Halloween Gift Cauldron is granted to all players who play during the event

Added Halloween crates to the Mann Co. Store. These crates do not require a key to open

All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects

Previous Scream Fortress content is available in the Mann Co. Store


General :

Reduced the number of Fireball spells granted to 2

Updated the tf_spells_enabled ConVar

Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower

Added rare spells to the general spell list, except Skeletons and Monoculus

Turning a player into a ghost now grants the attacker a kill credit

Players can now fly around as a ghost by holding the jump key

TargetID system

Now creates a floating health indicator over the target

Reduced size of nameplate

Added tf_hud_target_id_alpha ConVar to control the transparency

Fixed player voice transmissions not transmitting the last second of recording

Fixed a dedicated server crash when the autoexec.cfg contains a bind command

Fixed Unicode font performance and rendering issues for Mac clients

Fixed an exploit that allowed players to remove the ghost condition


Hammer :

Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview

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addcond 82 is apparently the command to get go karts on any map  also apparently if you get the 4 achivements achivement you get a sick mallet that can be used on engi


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addcond 82 is apparently the command to get go karts on any map


Yep, confirmed.  You'll need to precache the kart sounds + model for things to be practical.

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