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Tf2 Update - November 4th, 2014

TF2 Update Patch

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#1 GabrielWB

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Posted November 04 2014 - 04:24 PM

  • Added the 'Tomb Raider' tag to the item import tool
  • Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
  • Players who previously purchased the bundle have automatically been granted the item
  • Fixed a client crash that could happen while the server was changing maps
  • Fixed the Teleport spell not appearing in Helltower
  • Fixed rare spells appearing in regular Helltower spellbook pick-ups
  • Fixed disguised Spies not displaying the correct health value to enemies
  • Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
  • Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
  • Fixed maps not loading correctly in the SFM tool
  • Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
  • Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
  • Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
  • Updated bumper cars to deal damage when hitting players not in bumper cars
  • Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
  • Updated the equip_region for the Iron Fist
  • Removed the smoke effect from the Tiny Texan
  • Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
  • Updated sd_doomsday_event
    • Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
    • Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
    • Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
    • Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
    • Fixed players being able to construct buildings in the spawn areas
    • Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
    • Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map. 

 

The removing of sentry ammo is a pretty elegant way of fixing that problem.


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#2 nosoop

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Posted November 04 2014 - 07:36 PM

The removing of sentry ammo is a pretty elegant way of fixing that problem.


If their wording is right, I don't see why they could've just disabled the sentry outright during the teleport.

#3 Cedarbox

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Posted November 04 2014 - 09:51 PM

If their wording is right, I don't see why they could've just disabled the sentry outright during the teleport.

Maybe Valve thinks it's cute too when sentries continue trying as hard as they can to kill you even though it's in vain.


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#4 Toamto

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Posted November 05 2014 - 08:00 PM

Another minor update today, 26.0 mb

- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
- Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker


#5 nosoop

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Posted November 05 2014 - 08:27 PM

Tuesday, November 04, 2014
9:05 PM - Pikaspoop on LSD: http://redd.it/2lc2hu gj valve
9:05 PM - Pikaspoop on LSD: patch tomorrow guaranteed


Anyways, I've been doing post-update diffs of cvars / datamaps / netprops to look over new stuff in the engine. Nothing too interesting today, but it's worth a head scratch or two.



#6 nosoop

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Posted November 10 2014 - 03:07 PM

Another update.  This time, minor item changes:

 

 

Via HLDS:
  • Added a new promo item, The Nabler
  • Fixed a client crash caused by using custom HUD files
  • Updated the equip_region for Gone Commando and The Mann of the House
  • Updated the Freedom Staff so Halloween Spells can be applied to it


#7 Cedarbox

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Posted November 10 2014 - 04:42 PM

The Nabler? Is that the Rebirth promo? Nope, it's not.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo




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