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TF2 Update - June 11, 2015

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- Mann Co. Store summer sale is on!
- Updated dedicated server 'status' command to include sv_tags
- Enabled raw mouse input for Mac clients
- Added OWL 13 tournament medals
- Added TF2Connexion Season 15 tournament medals
- Fixed a client crash related to the HUD
- Updated the localization files
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
        - Fixed a remote code execution bug and a crash related to malformed custom spray files
        - Added checks to the voice system that prevent loading codecs other than the files that ship with the game
- Updated the Maps Workshop Beta
        - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config
        - Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
        - Shorthand workshop map names of the form workshop/ (e.g. workshop/123456) will now auto-resolve to the full map name
        - Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change
        - tf_workshop_map_sync is no longer blocking, and can be used to precache maps in the background
        - Workshop maps are no longer copied to tf/maps/workshop/ by default, instead using the single copy in the steamapps/workshop folder
        - Fixed some cases of embedded resources in workshop maps, such as cubemaps, not being loaded properly
        - Fixed an issue preventing game servers from properly receiving updates to workshop map files
        - Fixed game servers using registered accounts via sv_setsteamaccount not being able to download workshop content
        - Fixed syncing workshop maps prior to the first map load on a dedicated server
        - Updated in-game workshop import tool
                - Fixed not being able to select the class/other tags for cosmetic items
                - Hide unused buttons when editing an existing workshop entry
                - Fixed text getting truncated when editing items with long descriptions

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        - Added checks to the voice system that prevent loading codecs other than the files that ship with the game

Is this to stop people from using voice changers? Or is it something more boring?

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Is this to stop people from using voice changers? Or is it something more boring?

 

It's probably an exploit vector of some sort.  Maybe a malicious person was injecting arbitrary code via codec?

 

Also, whoo workshop's finally fixed for me!

Early tests show that getting maps added to everything (mapcycle and server tracking, among other files.) is a bit cumbersome.

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