Why should we use Workshop maps when we already have most of the same maps on the server already?
There are a couple of reasons as to why. Maps compiled and uploaded to the Workshop are smaller in size, updated automatically to both subscribed clients and servers if any changes are made, and any downloads are directed at the Steam servers rather than the dedicated server.
How do I find the Workshop ID for a map? What are they for?
Whenever you are on the Workshop page for the map you want the ID from, it is listed in the url at the very end.
The ID's are used for a couple of console commands and redirects to the Steam servers for that map file. Such as subscribing the server to them or forcing an update check client side. And you can also look up maps directly by replacing the underlined number above with the ID of the map you'd live to view as well.
What Workshop Maps are already on the server?
Below is a list of maps that have Workshop variants of them on the Nom server. I'll be keeping this list up to date as I can.
I would like to suggest a map or I think you've missed one. Could you please add it?
Certainly. Just make sure you either post a link to it in this thread or if its a new map then make a new thread and suggest it like we've usually done for new map suggestions
The nextmap command show "workshop/<map id>". Why does it not show the actual mapname?
The UMC plugin is a bit more picky when it comes to the new Workshop map and fuzzy map name searching. As such UMC can only search by map ID and thus only displays it when using the nextmap command.