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The Gun Mettle Update!


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#21 HatTheTurtle

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Posted July 02 2015 - 11:23 AM

Something I just realized that I think is super dumb, invisible spies at full health will survive a headshot and be left with 5 health. Maybe more incentive to use smg over everything else? I'm hoping the damage reduction only happens once the spy is fully invisible but I guess we'll see.

#22 Cedarbox

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Posted July 02 2015 - 12:02 PM

Something I just realized that I think is super dumb, invisible spies at full health will survive a headshot and be left with 5 health. Maybe more incentive to use smg over everything else? I'm hoping the damage reduction only happens once the spy is fully invisible but I guess we'll see.

Sounds like it's meant to cut down on the 'oops, there was a spy in front of my target' moments. But it gives rise to some interesting higher level medic protection tactics.


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#23 K2.

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Posted July 02 2015 - 12:22 PM

Only campaign-specific case keys will open weapon cases.

so I have to buy the ability to get something I have to buy to open.

#24 M31

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Posted July 02 2015 - 12:43 PM

I CANT WAIT TO PLAY COUNTER FORTRESS: OFFENSIVE 2


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#25 Isotoxin

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Posted July 02 2015 - 12:47 PM

so I have to buy the ability to get something I have to buy to open.

Look on the bright side. If you don't like that, you can always market your way back up!



#26 nosoop

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Posted July 02 2015 - 01:17 PM

And we're live!

 

Please don't mind the admins, as everything will be on fire.



#27 kingddd

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Posted July 02 2015 - 06:44 PM


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#28 nosoop

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Posted July 02 2015 - 06:55 PM

If you want to make a cleaner video of the Powerhouse shenanigans, here's the SourceTV demo download.



#29 nosoop

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Posted July 03 2015 - 02:22 AM

Also rocket jumping will be fixed tomorrow.

http://www.reddit.co..._rocketjumping/

#30 Cedarbox

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Posted July 03 2015 - 03:20 PM

Did my contracts. Sniper and Pyro. Got a Teufort rocket launcher (the one that looks like parts of it are made out of wood) and a... something medigun. Sadly, no special properties. Now I have to decide between my strange medigun and my pretty medigun.

 

I want that cow print flamethrower so badly...

 

Since I prefer the original to the stock rocket launcher, my Teufort rocket launcher is up for trade. Ideally, for another Gun Mettle reskin.


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As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo


#31 Fox McSpark

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Posted July 04 2015 - 07:09 AM

The customary Post-patch fix-what-we-broke-patch is out.

 


  • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
  • Fixed a random crash that affected OSX only
  • Updated the collision geometry for the turbines in Powerhouse
  • Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
  • Valve official quickplay and matchmaking servers are no longer listed in the server browser
  • Players no longer drop their weapons in MvM
  • Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
  • Spies can no longer pick up weapons when disguised or cloaked
  • Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
  • Fixed players dropping multiple instances of the same weapon at once
  • Fixed unintended changes to rocket and other explosive jumping behavior
  • Fixed dropped weapons occasionally using an incorrect skin
  • Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
  • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
  • Fixed weapons with attached models (e.g. Festive weaponsKritzkrieg, and Botkillers) not rendering their attachments
  • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
  • Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
  • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
  • Fixed being able to craft some previously un-craftable items
  • Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
  • Fixed a client crash related to particles
  • Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
  • Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
  • Fixed a bug that caused the Shortstop to reload faster than normal
  • Fixed dropped energy weapons not being able to fire after being picked up
  • Fixed some weapons not displaying their charge meters after being picked up
  • Fixed the box used in the Box Trot taunt sometimes being the wrong color
  • Steam Community Market
    • Fixed skinned items appearing as "Decorated Item"
    • Items that are temporarily un-tradable can now properly be listed on the market

 

>valve removes all their servers from the server list

>all that's left are Skial/Lotus servers and mostly empty community servers

 

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#32 nosoop

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Posted July 04 2015 - 04:51 PM

>valve removes all their servers from the server list

>all that's left are Skial/Lotus servers and mostly empty community servers

 

They temporarily brought it back with another patch later today:

  • Fixed an exploit related to taunting and then dying on the final control point of payload maps
  • Fixed a bug that was creating Specialized (note: and Professional) Killstreak Kits that could be applied to any item
  • Fixed items that are removed from the Steam Community Market having the trade restriction removed
  • Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further


#33 HatTheTurtle

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Posted July 04 2015 - 05:07 PM

Fixed a bug that was creating Specialized (note: and Professional) Killstreak Kits that could be applied to any item

Welp, now all that's left is to wait for the price of these to inflate \o/

 

Also wee booties + stickies are amazing and I love them



#34 Cedarbox

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Posted July 04 2015 - 07:37 PM

Got a case. Sold it on the market for more than I paid for the ticket to get into the event.

 

Now this event just makes good financial sense. I love it when things work out that way.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo


#35 granola

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Posted July 05 2015 - 09:24 AM

Got a case. Sold it on the market for more than I paid for the ticket to get into the event.

Now this event just makes good financial sense. I love it when things work out that way.


New ops in csgo always net me profits. Market buyers are impatient goons.

#36 nosoop

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Posted July 08 2015 - 06:15 PM

Another update today; more fixes.

 

 

Via HLDS:

  • Revolver and Pistol Killstreak Kits now properly work on decorated weapons
  • Rescue Ranger bolts now properly heal friendly mini-sentries
  • Vaccinator Über bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%
  • Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect
  • Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time
  • Fixed an issue with The Sandvich where consuming it at full health would consume it forever
  • Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown
  • Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective
  • Fixed a issue with The Box Trot taunt when window focus changed
  • Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer
  • Fixed The Scorch Shot not applying its small knockback on non-burning enemies
  • Fixed The Scorch Shot knockback from effecting Quick-Fix Über
  • Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death
  • Fixed a case where textures and models would fail to load on maps with embedded resources
  • Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons

Rumor has it:

  • Local servers, ones created using the create server button which appears as a + symbol (or through console commands), AKA "listen" servers, now result in crashing when nearing completion of loading

    • Top MenTM have been notified about the issue
  • Size is ~10 MB

 



#37 Cedarbox

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Posted July 09 2015 - 10:40 AM

Rescue Ranger heals minisentries now? Sweet. I'm going to love bolting friendly minisentries. The enemy team is going to hate me.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo



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