So I've played around for about an hour, 2 minutes with Edge and the rest with Vlad, and so far it's pretty fun. The gameplay is definitely inspired from Capcom games, and if you've played SF4, you'll feel mostly at home. I think the biggest change coming from different games is the decrease in the number of moves. Only 3 normals (light, medium, and heavy) and 3 specials at a time. Less normals makes the neutral game quite a bit easier for newer players to jump in, but bad habits will still get you blown up. It also makes the neutral game potentially less interesting if you're a more experienced fighting game player. With Vlad, I felt like I had basically 2 buttons for the neutral game, standing medium, which is your standard midrange poke. and standing heavy, which is a midrange anti-air option. Other buttons had their uses, like crouching medium gives me a slide for whiff punishing, but 3 normal buttons can feel limiting; more time with the game will tell. In the hour that I played, I didn't see anyone with a huge pressure game, mostly just a "low or throw" game, but Vlad definitely has some basic mixups with his flight and flight cancelling, leading to double overheads off jumping attacks or an overhead/low/throw guessing game from standing normals, so the mixups are still there. There's also some cool mixups that you can do with Talos that are reminiscent of Tager's mixups from BlazBlue. It will be interesting to see how deep it goes.
TL;DR Game is simplified, but still has depth, if you're new to fighting games, it's probably your best bet to get into Street Fighter-esque games, and possibly transition to other games from there. You will still probably lose, but it'll be because you played bad instead of not being able to throw fireballs.
Also, the online is pretty good. Of the matches I played, only one of them was bad.