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TF2 Update - August 27, 2015

TF2 Valve Update Patch

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#1 Toamto

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Posted August 27 2015 - 02:55 PM

Blog post here

 


- Added Collection Trade-Ups!
    - Check out the blog post for more information: http://www.teamfortr...st.php?id=18161
- Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
- Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    - Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    - Cosmetics in a collection can be listed on the Steam Community Market
- All Strange items now have a visible icon in backpack panels
- Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
- Added the OWL 14 tournament medals
- Added a Steam Community Profile option to the player right-click context menu in the scoreboard
- Fixed a buffer overflow exploit (thanks to Didrole for this report)
- Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
- Fixed a Mann vs. Machine exploit related to the Medigun shield
- Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
- Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
- Fixed the cvarlist command truncating some cvar/command descriptions
- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
- Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
- Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
- The Dalokohs Bar can now accept Ally Healing Done strange parts
- Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
- Updated the materials for the Stickybomb Launcher
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- PASS Time update
    - Fixed scoring in your own goal if you change teams while the jack is in flight
    - Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    - Fixed players sometimes not being able to throw the jack
    - Fixed another case where players could teleport the jack with The Eureka Effect
    - Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    - All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    - Unlocked console variables for community servers to experiment with without requiring sv_cheats
    - Fixed Scouts being able to pick up the jack while drinking
    - Fixed disguised Spies being able to carry the jack in some situations
    - Made weapon switch faster after throwing the jack
    - Fixed not getting a speed boost if you score and then get the jack after it respawns
    - Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    - Improved the way blocking works
    - Fixed being able to cancel enemy taunts by hitting them with the ball
    - Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    - Updated pass_warehouse
        - Fixed issue with jack getting stuck behind props
        - Fixed exploit of jack getting stuck in dropper
        - Fixed issue with unbalanced ammo and health kits
        - Moved resupply closets further from the doors
        - Added plank walkway to central warehouses on top of the containers
- Server Browser
    - Fixed the history tab of the server browser failing to record servers
    - Fixed the spectate tab of the server browser not working at all
    - Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    - Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    - Fixed SourceTV relay servers not properly registering on the server list in some situations
    - Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    - Fixed SourceTV relay servers appearing to have negative max players
- Maps Workshop Beta
    - Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    - Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    - Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map



#2 HatTheTurtle

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Posted August 27 2015 - 03:08 PM

- Updated Mann Co. Store prices for foreign currencies to current USD equivalents

 

For Canadians, this means keys are $3.35 now, up from $3.25 I believe, and the Gun Mettle pass is $7.99, up from $6.99

Also MVM tickets are $1.35, up from $1.25

 

Remember to check the community market, 'cause some of the things are now marginally cheaper in there than in the TF2 store



#3 K2.

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Posted August 27 2015 - 03:09 PM

would have been nice to know before I sold all the ones I didn't want that 10 could be used to make a higher up one



#4 Isotoxin

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Posted August 27 2015 - 03:42 PM

Woah. An all-class backwards cap.

 

Finally, a backwards cap that won't clip horribly with the Scout's head.



#5 Cedarbox

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Posted August 27 2015 - 05:45 PM

    - Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD

Not enough to save the spies.

 

Spies will always have a hard time in Passtime. The game is simply built in a way that makes them easier to detect. Stare through a wall or a fence and just watch for something that pops in, then go investigate. Or scare off a spy and stare through a wall, wait for the spy to inevitably uncloak somewhere.


There once was a kitty named Tomo
As famous on the Internet as Domo
But his face got all shitty
Because he's a bad kitty
And now he's washed up like Rivers Cuomo


#6 granola

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Posted August 27 2015 - 06:03 PM

Not enough to save the spies.

 

Spies will always have a hard time in Passtime. The game is simply built in a way that makes them easier to detect. Stare through a wall or a fence and just watch for something that pops in, then go investigate. Or scare off a spy and stare through a wall, wait for the spy to inevitably uncloak somewhere.

or go battle spee



#7 Isotoxin

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Posted August 27 2015 - 06:37 PM

- All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack

This includes charging.

 

Yes, I did a jump. It was incredible. Demoman is the all-star.





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