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Scream Fortress 7

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#1 Toamto

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Posted October 28 2015 - 03:20 PM

now_featuring_screamfortress7.png

Update is 523.6MB

Scream Fortress VII has arrived!
Comic and additional information available on the website (http://www.teamfortr...screamfortress7)
Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
Added the Gargoyle Case which contains 19 community made cosmetics
Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
Scream Fortress VII runs through November 11th, 2015
During Scream Fortress VII
All players who launch the game will receive a Gargoyle
Gives access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
Added Merasmissions
A new Merasmission will be available daily up to a total of 13
Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
Added Halloween Transmuting
Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
General
Added inspect animations for the Batsaber and the Giger Counter
Fixed an idle animation bug for the Wrangler
Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
Lowered damage of the "bats" spell from 60 to 40
HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
Fixed an exploit related to picking up The Widowmaker
Fixed the Batsaber not showing the Killstreak sheen
Fixed a scoreboard stat reset bug in Mann vs. Machine
Optimized texture memory usage
Fix some cases of random hitching experienced by some players
Fixed overhead icons stacking on top of each other and now appear side-by-side
Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
Updated koth_probed
Improved optimization of map (especially on mid)
Fixed clipping issues (thanks Muselk!)
Fixed Engineer imbalance on mid (thanks Uncle Dane!)
Added in missing explosion sound effect on aliens
Fixed a few prop/ material issues
Reduced prop usage
PASS Time update
Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
Added convar: tf_passtime_ball_sphere_collision
Added entity: tf_logic_on_holiday
Mannpower update
No longer in Beta
Added new map: Hellfire
Three new powerups: King, Plague, Supernova
Grappling hook changes
Reduced max rope distance
Reduced grapple dismount jump height
30% hook movement speed penalty for Heavyweapons
Flag rule changes
Flags can no longer be returned by touching them
When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
Small health regeneration for non-powered up flag carriers
Flags and capture zones are disabled for 30 seconds after a capture
Powerup rule changes
When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
You cannot pick up enemy colored powerups
Team colored powerups will attempt to respawn in that team's base if not picked up in time
Other changes
Overhead powerup icons are now team colored
Warlock powerup renamed to Reflect
Reduced Knockout max health bonus for demos carrying swords and shields
Haste now increases huntsman firing speed
Bug fixes
Reflect damage no longer occurs after death (Pyro afterburn)



#2 nosoop

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Posted October 28 2015 - 03:36 PM

Tonight's the niiiiight.

Update is indeed inbound today.

#3 Kelsonar

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Posted October 28 2015 - 05:45 PM

Did I miss something or did they say they weren't doing Halloween this year? Or was that just a 'no new boss' thing?

 

On another note, I'm quite happy to see these new cosmetics are non-halloween restricted items. That restriction always used to still pisses me off kinda because I really like the look of a lot of "halloween items", but oh well.


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#4 Toamto

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Posted October 28 2015 - 05:51 PM

Did I miss something or did they say they weren't doing Halloween this year? Or was that just a 'no new boss' thing?
 
On another note, I'm quite happy to see these new cosmetics are non-halloween restricted items. That restriction always used to still pisses me off kinda because I really like the look of a lot of "halloween items", but oh well.

They said they weren't doing any new official things, and that the maps, items, etc. would all be from the community.

Which is good and all but they went and added tier-based rarity to the halloween case, and the new effects can once again only be gotten on the items inside the case.

#5 Cedarbox

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Posted October 28 2015 - 07:41 PM

Cool. This is a lot more than I expected they'd do. Looks like fun!


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And now he's washed up like Rivers Cuomo




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