Jump to content
Sign in to follow this  
HatTheTurtle

Overwatch Patch - June 14, 2016

Recommended Posts

HERO BALANCE CHANGES
  • McCree
    • Peacekeeper
      • Alternate Fire
      • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
      • Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

  • Widowmaker
    • Widow’s Kiss
      • Alternate Fire (Scoped Shot)
      • Base damage decreased from 15 to 12
        • Note: Scoped shot damage multiplier remains unchanged
      • Headshot damage multiplier increased from 2x to 2.5x
      • Players must now wait for the unscoping animation to completely finish before scoping
    • Infra-Sight
      • Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

 

BUG FIXES

  • General
    • Improved stability of the High Bandwidth option in Custom Games
  • Heroes
    • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
    • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on a certain maps
  • Maps
    • Fixed an issue with collision on certain areas of Dorado not blocking line of sight

Source

Share this post


Link to post

Yay, Mcree can no longer shit all over tanks.

And no more getting body shotted as Zenyatta and instantly dying, that's always nice.

Share this post


Link to post

Widow still needs a slightly longer charge time. And if not that, then perhaps having alt-fire (zoom) taking more ammo per shot.

 

Still waiting for a Bastion nerf that gives turret mode spin-up time and have alt-fire as a spin-up. That would make the skill ceiling for Bastion not so low.

Share this post


Link to post

Widow still needs a slightly longer charge time. And if not that, then perhaps having alt-fire (zoom) taking more ammo per shot.

 

Still waiting for a Bastion nerf that gives turret mode spin-up time and have alt-fire as a spin-up. That would make the skill ceiling for Bastion not so low.

 

Widow also shouldnt out DPS S:76 at range with her scout rifle.. Currently she does 12 damage with no falloff at 10 rounds/second and a 30 round magazine. 76 does 17 max damage which falls off to 5 maximum at the same 10 rounds/second and a 25 round mag. 

 

As for Bastion, they also need to tune the mode switch time, currently its faster to double tap shift and switch from turret to scout back to turret mode than it is to reload. Either the time to switch needs to be longer, or ammo should be carried over when you switch back.

Share this post


Link to post

As for Bastion, they also need to tune the mode switch time, currently its faster to double tap shift and switch from turret to scout back to turret mode than it is to reload. Either the time to switch needs to be longer, or ammo should be carried over when you switch back.

A slower switch time if your clip isn't full would be interesting, though the latter is probably the better solution.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×