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Overwatch Patch - July 12, 2016


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#1 Ducky

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Posted July 12 2016 - 03:28 PM

https://playoverwatc...8523#patchnotes
 



A new Overwatch patch is currently in development and now available for testing on the Public Test Region. 

Please note that the below patch notes only include changes currrently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore not all upcoming console

 

GENERAL GAMEPLAY
 
Gameplay
If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play
Competitive Play matches can now only have one of each hero per team. For more info, click here.

Miscellaneous
Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Timing on Zenyatta's Rapid Discord achievement is more lenient
Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
Renamed five sprays to avoid duplicate titles


HERO BALANCE UPDATES

General
Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion
Configuration: Tank
--Ultimate cost increased by 10%

D.Va
Defense Matrix
--Cooldown decreased from 10 seconds to 1 second
--A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
--Defense Matrix takes 10 seconds to reach full charge from empty
--At a full charge, Defense Matrix will last for 4 seconds
--Defense Matrix will now remain active as long as its assigned hotkey is held
--Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
--An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
Self-Destruct
--Ultimate cost decreased by 15%
--Explosion delay reduced from 4 seconds to 3 seconds
--Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio
Sound Barrier
--Ultimate cost increased by 10%

McCree
Peacekeeper
--Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy
Caduceus Staff
--Damage Boost
--Bonus damage increased from 30% to 50%
--Effect will no longer stacks with bonus damage provided by another Mercy
Resurrect
--Ultimate charge cost increased by 30%
--Movement is no longer prevented during activation
--Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog
Whole Hog
--Ultimate cost increased by 45%

Soldier: 76
Heavy Pulse Rifle
--Spread recovery will begin after a short delay (rather than instantly)
Tactical Visor
--Ultimate cost increased by 10%

Zenyatta
Base shields increased by 50 (now 50 Health/150 Shield)
Orb of Discord and Orb of Harmony
--Projectile speed has been increased from 30 to 120
Transcendence
--Movement speed is now doubled upon activation
--Healing amount increased from 200 to 300 health per second


UI UPDATES

Game Options
Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
Controls
--Mouse sensitivity can now be adjusted out to two decimals
Gameplay
--Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
Social
--Friend Request toasts can now be toggled on or off
--Friend notifications can now be toggled on or off
--Whispers can now be toggled on or off
Video
--Added 21:9 aspect ratio support
--Players can now enable a real-world clock by toggling the "Display System Clock" setting

Social Features
Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General
The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
Fixed several lighting issues with the killcam

Maps
The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
Added Spectator camera collision to most maps
Fixed issues with player collision across multiple maps
Fixed issues with ambient lighting and shadows across multiple maps

Heroes
Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting



#2 Edel

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Posted July 13 2016 - 03:44 AM

As someone who mostly picks dva as a tank, Im pretty okay with this. I thought for sure they were going to change her critbox since it was so easy to hit, but buffing the defense matrix also works. I dont feel like her ult not damaging her is nessicary, since tracers pulse bomb and junkrat's tire still damages the player, but whatevs. 

 

Also zenyatta buffs yay.


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