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Guild Wars 2

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Things around GW2 have been silent for a very long time, but ArenaNet and NCSoft have finally started spilling the beans!

 

Article One: Skills

tl;dr:

 

Movement is much more free than in the original game: now you can jump, climb and swim, and tactical positioning is rewarded.

To illustrate what I'm talking about, I was watching two of our game designers--Jon and Isaiah--play the other day. Jon is using his shield to deflect the fire breath of a drake, when Isaiah hits the drake from behind with a skill called Devastating Hammer, launching it into the air. The drake is sent flying over Jon's head, who immediately turns and uses a skill called Savage Leap to impale and finish the drake right as it hits the ground. This was a very cool looking (and effective!) sequence of events that flowed very naturally from how combat in Guild Wars 2 works.

Players can now equip ten skills at once (compared with the eight in the original). Some old skills are back, including elite skills, of which the player can only carry one at the time.

 

All skills are influenced by the players profession (class). The first five skills depend on the weapon(s) the player is carrying, and the other five depend on its race. The descriptions and effects have been simplified, and the results of using a certain skill are visually clear (GW1 players might know what I mean).

ArenaNet did this so players are ensured to have a good "build" of skills: no build has "useless" skills, if used correctly.

 

 

Article Two: Combat, Races and Professions

tl;dr:

 

Like stated before, the first five skills you carry are influenced by the type of weapon you carry. Weapons carried in you off-hand, for example, will act differently from weapons carried in you main hand, even if it's the same type of weapon.

Players can now use their surroundings to their advantage: siege weapons can be used, and even common-looking items can become a deadly weapon in your hands.

Boulders can be picked up and thrown, or you can pick up a barstool, smash it over a patron's head, and use a chair leg as a make-shift club!

The type of interaction varies from profession to profession: remember that boulder you could pick up? If you happen to be an elementalist, you can launch it into the skies, and make it crash down like a meteor.

 

Professions can now be roughly divided into 3 armour groups:

-Scholars, who use light armour

-Adventurers, who use medium armour

-And Soldiers, who use heavy armour

 

Currently there are three scholar professions, three adventurer professions and two soldier professions.

Each profession has been revised, to give each an unique feeling and type of gameplay (you know the drill).

Secondary professions (i.e. a second class you can pick for the same character, using the skills of that class as well) have been dropped in favor of balance, and racial differences have enough weight already anyway.

The fact you can't use skills from two different professions doesn't matter much in cooperative play, because now there are Cross-Profession Combos!

A warrior and an Elementalist playing together could combine their abilities in several different ways. The Elementalist could drop down Static Field, which is an area-targeted lightning effect. A warrior who fires a rifle bullet through the static field would cause his shot to be charged up with electricity, inflicting additional damage. If that didn't suit their style, then the Elementalist might drop a Wall of Fire in front of a group of enemies. The warrior could enter the firewall and use Cyclone Axe, an attack which causes him to spin rapidly, sending the firewall outward and hitting his foes. There are literally hundreds of combinations for players to discover.

I came.

 

Moving on: five out ten skills depend of your character's race:

A sylvari warrior might choose to bring Grasping Roots, which immobilizes a foe, while an asura warrior might choose to bring Arcane Blast for some additional ranged damage.

Elite racial skills will also be introduced, like the Norn's ability to change into animals.

 

Next up: Meet the Elementalist (need someone to reply, otherwise the video's and so will be added to this post, making it even longer)

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Hm, I lost interest in GW2 when Aion came out, but since I gave up on Aion, I might try GW out again. I miss my one-of-every-class palette.

Hopefully they'll have a good booth this year at PAX! 2 years ago, I got the 3rd anniv. t-shirt, last year they didn't really have a presence.

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Answers:

-GW2 will be completely different from traditional MMORPG's, don't know if you are aware of its features... (I'll explain below)

-Yes, me too

-No release date, but perhaps open beta at end 2010/begin 2011. And yes, intercontinental games will still be held, in the form of realm vs realm (battles of over 500 players, wow-wee)

 

 

For those who don't know, one of the features that sets GW2 apart from other MMORPG's is a more dynamic world and flexible quest system.

In short: you don't have to take quests from NPC's, and the result of your adventures will reflect itself in the gameworld.

 

Example: there are pipes providing a town with water. Bandits decide to destroy the pipes. You can watch and see how the structures are destroyed, or you can try and stop them. You don't need to apply anywhere: just go and do something!

The same thing applies to other players: anyone can jump in and help you, without having to form a party. Their help will be welcome, because everyone gets the same ammount of loot and experience for their troubles, no matter how many people decide to join. And these events scale automatically: if more players come to help, more bandits will come to attack.

Now if the pipes are destroyed, workers will come and repair them, leading to a new event.

Or maybe the pipes weren't even being attacked. Maybe everything is a-ok over there. But it's possible the bandits decided to plunder a neighbouring village today...

 

As you can see, if this is to be true, GW2 will have great cooperative play, encouraging people to join in and help. These events will be repeatable, since you don't have to apply for a quest, and there is always something new going on.

 

Another thing: grinding is unnecessary.

The level treshold of the game is low, the focus not lying on level, but tactical use of skills.

 

Moving on:

 

Posted Image

 

The Elementalist

 

The elementalist is a powerful and versatile mage, that uses the four elements to his/her advantage. You can change your atunement to:

-Fire: deals damage to multiple enemies, and scorches anyone foolish enough to get near you

-Air: harness wind and lighting, dealing ludicrous damage to a single target. While atuned to this element, enemies surrounding you will be constantly hit by lightning.

-Water: instead of focusing on damage, this skills hinder your enemies, by freezing them, for example. Nearby allies receive constant healing.

-Earth: consists of defensive moves, using the ground underneath your enemies feet to your advantage, and receiving a magical defense bonus yourself.

 

I'd love to share the video right here, but I don't know how to embed something except for youtube video's. Check out the link above, or just tell me how to do it, if you please.

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The elementalist is a powerful and versatile mage, that uses the four elements to his/her advantage. You can change your atunement to:

-Fire: deals damage to multiple enemies, and scorches anyone foolish enough to get near you

-Air: harness wind and lighting, dealing ludicrous damage to a single target. While atuned to this element, enemies surrounding you will be constantly hit by lightning.

-Water: instead of focusing on damage, this skills hinder your enemies, by freezing them, for example. Nearby allies receive constant healing.

-Earth: consists of defensive moves, using the ground underneath your enemies feet to your advantage, and receiving a magical defense bonus yourself.

 

I just hope each of those elements aren't specific to that. Meaning, I hope that Water will also have a-couple skills that allow him to nuke/spike an enemy as-well. Same with the other elements.

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The elementalist is a powerful and versatile mage, that uses the four elements to his/her advantage. You can change your atunement to:

-Fire: deals damage to multiple enemies, and scorches anyone foolish enough to get near you

-Air: harness wind and lighting, dealing ludicrous damage to a single target. While atuned to this element, enemies surrounding you will be constantly hit by lightning.

-Water: instead of focusing on damage, this skills hinder your enemies, by freezing them, for example. Nearby allies receive constant healing.

-Earth: consists of defensive moves, using the ground underneath your enemies feet to your advantage, and receiving a magical defense bonus yourself.

 

I just hope each of those elements aren't specific to that. Meaning, I hope that Water will also have a-couple skills that allow him to nuke/spike an enemy as-well. Same with the other elements.

 

Of course. Water trident, for example, is back, as seen in the videos. It's just that Water focuses more on healing and hindering than Air or Fire.

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Of course. Water trident, for example, is back, as seen in the videos. It's just that Water focuses more on healing and hindering than Air or Fire.

 

Alright, good. I thought as-much. I just wanted to make sure. Would have been a real shame had they done it any other way.

 

All-in-all, this is working out to be a ridiculously fun game. I cannot wait for it to finally e released.

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Aw man. I love, love, LOVED Guild Wars 1. I had such a ballin' Ritualist. ;w; (but since they're so underpowered, you can hardly call them that) But then I quit after like, my 6th character... <.<

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I've been following this for a bit since I use to play Guild Wars a few years ago. The only thing I hated was that you could never find party members toward the later parts of the story line to finish the campaign up, and the amount of useless PVP junkies that never worked together. From what I have been reading and seeing about Guild Wars 2 it would seem they have listened to the community and finally made a damn fun MMO. Also, it's like $50 for life. No subscription is what hooked me the first time. :lol:

 

I miss my Warrior... :(

Posted Image

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According to Gamestop, release date is Nov 2. They've delayed it enough times now that this is probably fairly accurate. I wonder if they're going to add in special emotes/char slots for the collec. edition, like they usually do.

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I never did play the first one, although I was tempted. I wouldn't mind having a good, fun MMO that isn't grind-tastic. I thought I was going to get that with Warhammer Online, but that was a disappointment. Had some great ideas, to be sure, but was too similar to WoW.

 

Does Guild Wars 1 have a free trial?

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I never did play the first one, although I was tempted. I wouldn't mind having a good, fun MMO that isn't grind-tastic. I thought I was going to get that with Warhammer Online, but that was a disappointment. Had some great ideas, to be sure, but was too similar to WoW.

 

Does Guild Wars 1 have a free trial?

 

Yes, it does. Just go to the ncsoft website, make an account if you don't have any other ncsoft games, and get a trial key. You can get the client from there too. Steam has the entire trilogy for $20 ($10 on sale).

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I reinstalled mine to get back into something until GW2 comes out or any of my other games patch up to standards. Anyone else with GW wanna get together and do something some time in game?

 

Lvl 20 W/Mo - Siegmund Naglfar

Lvl 20 E/Mo - Nasir Caineghis

Lvl 20 A/Mo - Saleh Jaffar

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Yeah, that sounds like fun. I've got one of every class, and I think only two haven't finished their home campaign yet.

Msg me when you're feeling up to playing, I just reinstalled and did a quest today myself.

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I reinstalled mine to get back into something until GW2 comes out or any of my other games patch up to standards. Anyone else with GW wanna get together and do something some time in game?

 

Lvl 20 W/Mo - Siegmund Naglfar

Lvl 20 E/Mo - Nasir Caineghis

Lvl 20 A/Mo - Saleh Jaffar

 

ask hoovie, I'm sure he'd enjoy to play with you as well

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I reinstalled mine to get back into something until GW2 comes out or any of my other games patch up to standards. Anyone else with GW wanna get together and do something some time in game?

 

Lvl 20 W/Mo - Siegmund Naglfar

Lvl 20 E/Mo - Nasir Caineghis

Lvl 20 A/Mo - Saleh Jaffar

 

I'm starting to feel like reinstalling the game...

Let's play together sometime!

(Warning: I suck donkey balls)

 

Lvl 20 A/Mo - Ager Boniard

 

Aw man. I love, love, LOVED Guild Wars 1. I had such a ballin' Ritualist. ;w; (but since they're so underpowered, you can hardly call them that) But then I quit after like, my 6th character... <.<

 

Are you kidding me? A friend of mine had a build that killed anyone who touched him... It was bad at attacking directly, but the moment any mob was stupid enough to lift a finger, he was toast.

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According to Gamestop, release date is Nov 2. They've delayed it enough times now that this is probably fairly accurate. I wonder if they're going to add in special emotes/char slots for the collec. edition, like they usually do.

 

ANet said they were aiming for a 2011 release, that could be the first beta perhaps?

 

also I play every now and again my IGN is 'Fearne Cotton'

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Article Three: Dynamic events

tl;dr

 

Taking quests from NPC's with an exclamation mark above their heads is so passé.

In GW2, instead of getting walls of text flung at you, you see something bad happening, and you chose to do something about it, or not (like the oft stated example of a village being attacked by bandits).

 

The outcome of your doings will have an impact on the game world: if you fail to defend the village, the bandits will burn it down, and make an encampment there. Reinforcements will be sent to reinforce the bandit camp: if you fail to stop them, the camp may well be equipped with siege weaponry the next time you get there. And so on and so forth...

 

Since these events are free to join, anyone helping you (no parties are needed) will be fully rewarded; also, the event will scale itself to the number of players: more adventurers means bigger waves of baddies, and vice-versa.

 

Next up: your character's personal tale.

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Article four: Personal story

tl;dr

 

-When creating a character, you will not only be able to choose a profession, a race and your looks, but you'll get a biography as well. By answering a few questions, your character's past and personality will be defined, which will influence the way you interact with the game world (e.g. your hometown/starting point; how NPC's react to you).

-The story combinations are in the thousands.

-Although these stories are personal, friends can help you out (like any other events, they scale accordingly to the number of participants).

-Your personal story quests do not exclude you from any other events. You can put them aside and continue later.

-A permanent record of your deeds is held, and you can compare achievements with other players.

 

 

That's it for now, sorry for not updating the thread on the same day the GW2 blog updates. You can find it here: http://www.guildwars2.com/en/

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They just released some info about the Warrior class and the Traits system. See the first link for a nice Video about some of these classic returning GW skills.

 

http://www.guildwars2.com/en/the-game/professions/warrior/

 

 

http://www.guildwars2.com/en/the-game/combat/traits-overview/

 

 

:lol: Yay, Sever Artery, Gash, and Final Slash are all in 1 slot as a chain skill.

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