Well, Jihad Joe did post the new links, but didn't really describe the contents of the articles. So here goes, for conformity's and OCD's sake.
The bread and butter of any MMORPG, the warrior is first candidate for face-to-face man-fighting. They can take a serious beating, and give one just as well. They are quite versatile in weaponry, being able to use melee weapons (such as swords and maces) and long-range weapons (bows and guns) just as well.
His/her main mechanic is the use of adrenaline in battle. When in battle, the Warrior gets pumped, and the more adrenaline (s)he has, the more damages (s)he deals. Adrenaline is used up with certain skills, which deal massive damage.
The warrior's main skill types are:
: behave like channeled spells, draining the ammount of energy you regenerate. Affect things like the ammount of adrenaline you gain in battle, for example.
: chain attacks occupy one single weapon skill slot, and are used one after the other. In other words, warrior have more attacks tied to their weapons.
: buffs with an area of effect (like the Soldier's Buff Banner. duh). They can be carried around by the Warrior, or planted on the ground.
: another type of "spells" with an area of effect.
: adrenaline can be saved up to give more power to this type of skills
Though it's not very clear yet, the Warrior seems to be a combination of the Warrior and the Ranger from GW1. Due to the new skill system, wielding a bow grants him/her distance attacks. Will (s)he replace the previous dedicated long-range class? We'll see.EDIT
: the Ranger profession has been confirmed.