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ratty

Farewell To Custom Hats/skins

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That's really cool.

Ideally though, Valve should just meet you halfway and add some kind of hook, and they could do the validation that its not a Valve made attachment.

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I don't care if Valve starts selling hats. TF2 is their testing ground for new marketing ideas, they've admitted it.

 

IMHO, I think the TF2 team is smart enough to only sell items with no impact to gameplay.

Dice pulled a dick-move a while ago with Battlefield Heroes, by selling weapons superior to those avaliable for free in-game. Needless to say, loads people were pissed and quit the game.

Methinks Gabe and the TF2 team are a wee bit smarter than that.

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It's not really a dick move considering that's how they had intended to bring in profit from the beginning. It's just like any other F2P market available, you pay to get ahead, it's nothing new, and that was the whole idea since development.

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Yeah at least there was no deception on what BFH was about, no bad blood there.

A total haves and have-nots kind of game, and they were going to make all their money on the people that want to be in the haves group. I guess it works in so many other circles (hello, the whole fashion and jewelry industry), all we can do is make it clear where the line is, at least for ourselves.

 

I'm in TF2 until they cross the line of giving an in game advantage to people that either buy outright from the valve store, or given as a gift when you buy another product. So far they are 100% frill items, and will probably stay that way, but if they ever cross that line, I'm out. Hopefully if that day that should never come, actually does come, you all won't just play along.

I had a recent rude awakening in the WoW world, absolutely nobody else but me had a problem with Blizzard selling mounts, a useful item that you normally have to buy with gold per character, not a cute pet or anything, but something that gives you advantage in the game. Every character you ever create gets this mount, and it scales, so its very handy. Literally everyone just played along, and I got into a few flamewars over it, and gave up when I saw I was alone. But hopefully TF2 players are smarter than to allow Valve to cross that line. If you're the type that buys new trendy clothes all the time to impress people, then you'll have no idea how this is a bad thing. :)

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Mounts aren't really an advantage in WoW either. Although it's kinda pushing it. Basically you just choose to pay 25 dollars to skip out on having to pay 161 gold over the course of a character from 1 to 80. Maybe back before the expansions that would have been a big deal, but Mount price these days is pocket change for EVERYONE.

 

I have no intention of buying the Mount myself, and in fact, I feel pretty sorry for anyone who is spending that kind of money to skip out on literally 30 minutes of work at level 80.

 

Sure, it can be called an advantage, it technically is, but it's about the minorist of minor advantages one can possibly get in World of Warcraft. 25 bucks will get you about 6000 in gold these days, that would pay for Mounts on nearly 40 characters. Buying that 25$ Mount is just a waste of fucking money.

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I think I see some of your misunderstanding of me now, yes, of course it could be worse, it could be armor or a buff item, but there is a line between a cute useless thing, and actual useful items. If you don't agree that utility, no matter how small, is where the line should be drawn on paid for items, then we simply disagree on where that line is, and there's no point in discussing it.

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Although there is the point that people paid money to have these TF2 frills, only to find on some servers would've let them have them for free. As well as that discouraging people to take up valves promotional deals, that's probably what one of their reasonings behind the ban was.

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I kinda gathered from the initial post Ratty that you were more worried that the Mount had actual utility, and less about what Blizzard selling utility items could represent.

 

So yeah, we're basically just back to the slippery slope argument that's already been covered.

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Although there is the point that people paid money to have these TF2 frills, only to find on some servers would've let them have them for free. As well as that discouraging people to take up valves promotional deals, that's probably what one of their reasonings behind the ban was.

 

I hadn't thought of that aspect, the Bill hat was still at least in house. We're speculating still, but the Sam and Max stuff was probably paid for, or at least was part of some deal.

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I just wanted to wear the hl2/l4d2 gnome as a hat.... I already had great fun making the tanks wear his cap.... cute and creepy :)

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But it's just hats, i mean they just make you look different. They dont change the gameplay like the weapons.

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Man its gonna suck if they start making us pay money for exclusive items. Mostly because i donthave very much money but even if i did i dont want this to be something like WoW where u pay 84$ every year just to keep playing. This enrages me! >:(

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Man its gonna suck if they start making us pay money for exclusive items. Mostly because i donthave very much money but even if i did i dont want this to be something like WoW where u pay 84$ every year just to keep playing. This enrages me! >:(

 

Well, the logic there is a bit flawed. Even if they DO start charging, you would not be forced to buy the items, nor would they be required to play the game.

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It's all speculation at this point, but even if they did, its just hats, nobody needs them.

And things are looking good on the equipment manager, and the custom hats the community makes are way better anyway.

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so the server reset and the equipment manager is back with four hats: antlers, clover, pedobear and the fox tail. Awesome ^__^

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It's still in testing, its been crashing the server. When I know its working and stable, I was going to make an announcement that its back.

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so the server reset and the equipment manager is back with four hats: antlers, clover, pedobear and the fox tail. Awesome ^__^

 

I can have my clover back!?

 

YAAY =3

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It seemed like some hats equipped through the /em were causing the main server to crash this evening. I'm not sure if it was really the case, but the only admin I can recall being there was cookypuss, and it was disabled a few maps later.

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Okay, so its still buggy.

Was wondering why its been on/off and why it wasn't on Eggs or Bacon.

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There were no crashes this morning when i was playing. (about 9am-10am California Time). I noticed alot of pedobears, and it wasnt really lagging or crashing the server at all. All hats and fox tails seemed to look good too. The only one I might've been suspicious about was the "quest" hat, since I saw that one when it was crashing the other day, but today, I didnt see any admin hats at all and it was fine... maybe its just a coincidence.

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There was an update to it so I put that on yesterday. It has stopped crashing, but I noticed some general weirdness, one of the doors on cp_well stayed open, and that semi-circle glass barrier behind the last cap (between the cap and the spawn) just vanished. Then the hats just stopped working altogether. I have only seen it happen when we force hats on everyone.

 

update: there was another update this morning, I just put that on now. I tried equiping a hat on everyone at the server console, but it gave an error, it may not be working at all. I'm not at a computer that can run TF2 right now so I can't really see.

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